Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » New Game Announcements » Vanilla 2012
Re: Vanilla 2012 Sun, 15 January 2012 11:59 Go to previous messageGo to next message
torben is currently offline torben

 
Petty Officer 3rd Class

Messages: 49
Registered: October 2007
Hi there,

since I am reviewing Racefiles anyway, i could also take a quick look at the universe generated. If its really only 20-30 minutes as nmid says, I should be able to do so. After all, that way I can give back a bit the time Void gave me in SAS5 Wink

I'd just need a few sentences of advice how to prepare everything so that the game can be hosted correctly.


Torben

Report message to a moderator

Re: Vanilla 2012 Sun, 15 January 2012 12:12 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

torben wrote on Sun, 15 January 2012 22:29


I'd just need a few sentences of advice how to prepare everything so that the game can be hosted correctly.
Torben

Heh. As "they" say, you better be careful what you wish for. A bored genie/fae folk might hear you Very Happy

Well, I'll tell you how I did it.
You might find some more helpful corrections after I post mine Smile

Ofcourse this depends on what Ashlyn has in mind !!

I created a set of batch files to create the universe with a random seed number.
Create a folder called V12.
Make a sub-folder called races.
Verify all races and then (if you want) rename them into player name files.
Go to the V12 folder and create a text file.
Use the following syntax
Help file + Ashlyn + Sample format = cond.def:


Vanilla 2012
2 3 3 "random_seed"
0 0 1 0 0 0 0
10
.\Races\****.r1
.\Races\****.r1
.\Races\****.r1
.\Races\****.r1
.\Races\****.r1
.\Races\****.r1
.\Races\****.r1
.\Races\****.r1
.\Races\****.r1
.\Races\****.r1
1 25
1 26 3
0
1 50
1 200
0
1 125
2 110
V12.xy


Save the file as cond.def (actually any_name.def)
Create a new text file with the following syntax
gen_map.bat:


E:\games\Stars\starsjrc4.exe -a Cond.def


Save the file as Gen_map.bat

Create 10 text files as following;
Run#.bat:


E:\games\Stars\starsjrc4.exe -p PASSWORD V12.m#


Save each file as Run#.bat

These steps will automate your file generation and file opening (really painful as all files will have their own individual passwords).

Copy your 1st universe generation into a folder and change the seed number in the cond.def file and you'll be ready to gen another universe easily.

Once you have 2-3 universes ready (I did just 2 for stone age slog), select all the Run#.bat files and press enter.
All the game files will open up... check the starting positions and write them down on a piece of paper on which you have a 9x9 box drawn out.
Helps to have a good look at how well races are distributed as well as secondary worlds.

After you have both maps ready, select the one that feels the fairest. Smile

Took me about an hour or so to gen the files.
Writing the mail with the player names, SAH ids, email ids and race names took me a bit more time to get into the proper format as mentioned in the hosting instruction thread.

E:\games\Stars\starsjrc4.exe = Path you have saved your stars executable file.

game.def has the following format, with arguments appearing in the order and groupings listed:

Game Name
Universe Size (0-4) Density (0-3) Starting Distance (0-3) [Random Seed, any #]
Maximum Minerals (0/1) Slow Tech (0/1) BBS Play (0/1) .... (other check boxes)
Number of Players (1-16)
Pathnames to race files, or AI descriptions
VC # of planets (0/1) Percent of planets (20-100)
VC Tech (0/1) Level (8-26) Fields (2-6)
VC Score (0/1) Score (1000-20000)
VC Exceeds nearest (0/1) (Percent (20-300)
VC Production (0/1) Capacity (10-500)
VC Capital Ships (0/1) Number (10-300)
VC Turns (0/1) Years (30-900)
VC Must Meet (0-7) Minimum Years (30-500)
New universe file nameRandom SeedThe optional Random Seed number forces the universe to be created exactly the same each time, if you use the same Seed number.


[Updated on: Sun, 15 January 2012 12:25]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

Report message to a moderator

Re: Vanilla 2012 Sun, 15 January 2012 12:17 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

fine with me Smile thanks Torben.

Report message to a moderator

Re: Vanilla 2012 Sun, 15 January 2012 14:15 Go to previous messageGo to next message
torben is currently offline torben

 
Petty Officer 3rd Class

Messages: 49
Registered: October 2007
nmid wrote on Sun, 15 January 2012 12:12


Heh. As "they" say, you better be careful what you wish for. A bored genie/fae folk might hear you Very Happy



*lol*

I've been the families IT guru for a while, so I very well know that I'll only get what I deserve Wink


Thanks for the very detailed instructions.


Torben

Report message to a moderator

Re: Vanilla 2012 Mon, 16 January 2012 10:16 Go to previous messageGo to next message
BeeKeeper is currently offline BeeKeeper

 
Officer Cadet 1st Year

Messages: 214
Registered: December 2007
Location: Devon, UK, GMT
I'm getting a bit confused - which is not unusual for me, but what is the status of this game now? Is there a deadline for submitting my race file?

Afternote: Just done some archeological digging on this Thread and found out the deadline is this Wednesday for race files to be sent to: torben at nehmer.net


[Updated on: Mon, 16 January 2012 10:20]

Report message to a moderator

Re: Vanilla 2012 Mon, 16 January 2012 11:46 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA



send your passworded racefiles to Torben at torben at nehmer.net.
In this email send the name you want to have posted on Autohost...your race name... and your password.

Thanks Torben!

Race deadline is Wednesday Jan 18th.




Report message to a moderator

Re: Vanilla 2012 Mon, 16 January 2012 15:52 Go to previous messageGo to next message
dlrichert is currently offline dlrichert

 
Chief Warrant Officer 1

Messages: 136
Registered: January 2012
Location: US
Ashlyn wrote on Mon, 16 January 2012 11:46



send your passworded racefiles to Torben at torben at nehmer.net.
In this email send the name you want to have posted on Autohost...your race name... and your password.

Thanks Torben!

Race deadline is Wednesday Jan 18th.







How many players are there?

Report message to a moderator

Re: Vanilla 2012 Mon, 16 January 2012 16:25 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

You never know for sure how many people will actually get their racefile in by deadline, but here's the list.


Ashlyn (host)
nmid
loucipher
Bystander
jscoble
Little Eddie
Dave
neilhoward
m.a @stars
BeeKeeper
Braindead?
ccmaster?



Report message to a moderator

Re: Vanilla 2012 Tue, 17 January 2012 14:58 Go to previous messageGo to next message
torben is currently offline torben

 
Petty Officer 3rd Class

Messages: 49
Registered: October 2007
Current received Race File Status, all checked fine:

Little Eddie
Loucipher
Neil Howard
BeeKeeper
NMid
jscoble

Race File Deadline will be Wednesday Evening, 23:59 GMT (Autohost time). I will use the latest file I get until this point.

For new players, recommended Reading: http://starsautohost.org/gamesnew.htm#PLAY

I recommend using the Stars! Autohost utility for up-/downloads: http://wiki.starsautohost.org/wiki/Utilities/m_and_x_file_ma nagement#AutoHost_Client


Ashlyn: I will just collect the race files here and set up the game as we disussed, I don't have to send the files to you in this case I guess.

Also, I will randomize the player order, as there are no pre-game alliances this seems the fairest option to me.

Apart from that: From what I have seen do far, this promises to be an interesting game. Smile


[Updated on: Tue, 17 January 2012 16:03]

Report message to a moderator

Re: Vanilla 2012 Tue, 17 January 2012 15:49 Go to previous messageGo to next message
jscoble is currently offline jscoble

 
Warrant Officer

Messages: 116
Registered: January 2008
Location: Cape Town
Ashlyn wrote on Mon, 16 January 2012 18:46



send your passworded racefiles to Torben at torben at nehmer.net.
In this email send the name you want to have posted on Autohost...your race name... and your password.

Thanks Torben!

Race deadline is Wednesday Jan 18th.





Racefile sent.

Report message to a moderator

Re: Vanilla 2012 Wed, 18 January 2012 00:20 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
I just spent a long day rebuilding my crashed harddisk. Hit Computer As a result I've been unable to testbed my race(s) today. Wall Bash With a bit of luck I'll be able to do it tomorrow Work at computer and have the definitive design before the deadline, with minutes to spare. Whip


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Vanilla 2012 Wed, 18 January 2012 00:47 Go to previous messageGo to next message
Bystander is currently offline Bystander

 
Chief Warrant Officer 1
Duel club Champion 2007
Duel Club Champion 2007

Helped track down one or more Stars bugs

Messages: 141
Registered: June 2003
Location: Tampa, Florida, USA

My race file is sent as well. Thanks.

Report message to a moderator

Re: Vanilla 2012 Wed, 18 January 2012 08:56 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Quick question... we were going with medium, packed with 6 players. With 10+ players now, should we nudge up to large, packed?

Nmid.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

Report message to a moderator

Re: Vanilla 2012 Wed, 18 January 2012 08:57 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

hey Torben Smile ... i'm gonna tweak my race when i get home from work.. i figure as long as I get you the race on Wednesday MY time, I'm good.

Embarassed

Cordially,

the Host

Report message to a moderator

Re: Vanilla 2012 Wed, 18 January 2012 09:30 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
Quote:

Quick question... we were going with medium, packed with 6 players. With 10+ players now, should we nudge up to large, packed?

Nmid.


I don't know if we can double the number of planets(540 to 910)/space(1200 to 1600 edge) this close to the deadline?

Ed

Report message to a moderator

Re: Vanilla 2012 Wed, 18 January 2012 09:46 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Well, I was thinking that if we were starting of with approx 6 players, it would be around 90 planets p.p.

With 12 players in, it's more of 45 planets p.p.
Even if one fails to submit, we still have 11 players with 49 planets.

I thought that nudging it up would bring it somewhere closer to the initial expectation of 75-80 planets p.p.

Calculations.
540/6 = 90 planets p.p
540/12 = 45 planets p.p
540/11 = 49 planets p.p
910/12 = 75 planets p.p
910/11 = 82 planets p.p




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

Report message to a moderator

Re: Vanilla 2012 Wed, 18 January 2012 09:57 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

The Setting says at least 6 players.

And there will not be a change so close to the deadline for a change of the univers.

But you could still change your own race settings for the new situation.

I am not sure if I will be in time is running and I have not done anything and dont want to anoy Ash with a HE Razz

ccmaster

Report message to a moderator

Re: Vanilla 2012 Wed, 18 January 2012 10:03 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Oh my race does fine with 12 players and the average distances between homeworlds @ 360-400 LY.
I still wanted to play around with those monster empire resources, without going into "huge" epicness.

Regards,
Nmid.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

Report message to a moderator

Re: Vanilla 2012 Wed, 18 January 2012 10:37 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
Well, it does change the density so why you would have more stars, each one would be further apart and that would mean some people would have to change their race files and it's just too close to the deadline.

Ed

Report message to a moderator

Re: Vanilla 2012 Wed, 18 January 2012 11:56 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Medium it stays then.

To give due respect to my 666th post and thus playing the devil's advocate, further discussion is merited :
There's a difference of 5% in density.per.planet(dpp) and about 4% in distance.between.planets (dbp).
Not as much as the 33%-50% reduction in planets.per.player(ppp).

Calculations:
90 ppp (6 players) to 60 ppp (9 players) or 45 ppp (12 players).
1200*1200/540 vs 1600*1600/910. (dpp).
2667 ly2 pp vs 2813 ly2 pp.
51 ly vs 53 ly radius between planets on an average (assuming it to be in the center of it's space and no galaxy clumping. (dbp).
Thus a theoretical warp8 either way.

The only really.relevant.reason (rrr) could be that it would be tougher for 2 teams to kill each other because of the additional 400 odd LYs Razz

ps: pp = per planet.

Edit - 666 !!


[Updated on: Wed, 18 January 2012 12:46]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

Report message to a moderator

Re: Vanilla 2012 Wed, 18 January 2012 11:57 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Perhaps the deadline could be delayed a day or two? Rolling Eyes

(I'm still testing the race designs I couldn't test yesterday, and I just heard ccmaster needs more time for testbedding too)

Work at computer Hit Computer Work at computer Hit Computer Work at computer Hit Computer Work at computer Hit Computer Work at computer Hit Computer Work at computer Hit Computer Work at computer Hit Computer Work at computer


[Updated on: Wed, 18 January 2012 14:00]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Vanilla 2012 Wed, 18 January 2012 13:39 Go to previous messageGo to next message
BeeKeeper is currently offline BeeKeeper

 
Officer Cadet 1st Year

Messages: 214
Registered: December 2007
Location: Devon, UK, GMT
I don't have a problem with a delay to the start if there is still useful discussion to be had. The game is going to last some time whatever the size of universe so a few extra days at the beginning is not going to make much difference.

Report message to a moderator

Re: Vanilla 2012 Wed, 18 January 2012 14:55 Go to previous messageGo to next message
torben is currently offline torben

 
Petty Officer 3rd Class

Messages: 49
Registered: October 2007
Current received Race File Status, all checked fine:

Little Eddie
Loucipher (updated on 18th, 11:13 GMT)
Neil Howard
BeeKeeper (updated on 18th, 15:52 GMT)
NMid
jscoble
Bystander

No Race File so far from:

Dave (see below)
Ashlyn
neilhoward
m.a@stars
BeeKeeper
Braindead
ccmaster


Dave also sent his file, but it was corrupt. I will make an exception for the deadline for him to resend the file until I actually start to create the universe (probably tomorrow evening).

Race File Deadline for the rest will still be Wednesday Evening, 23:59 GMT (Autohost time). I will use the latest file I get until this point.

Torben

Report message to a moderator

Re: Vanilla 2012 Wed, 18 January 2012 16:53 Go to previous messageGo to next message
dlrichert is currently offline dlrichert

 
Chief Warrant Officer 1

Messages: 136
Registered: January 2012
Location: US
Sent race file again. Using vmware to run Stars on a 64 bit Windows 7 platform. Maybe when I copied the file to Windows 7 it corrupted the file Embarassed

Dave

Report message to a moderator

Re: Vanilla 2012 Wed, 18 January 2012 18:15 Go to previous messageGo to previous message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
It's most likely that you shortened the race name sometime while you where editing the race. (a know bug)

Quick Fix is just build a new file from the start

Report message to a moderator

Previous Topic: Stone Age Slog
Next Topic: Beginner/Advanced Beginner Game - To the MAX
Goto Forum:
  


Current Time: Wed May 08 01:34:13 EDT 2024