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Home » Stars! 2.6/7 » Game stories » RWIAB: Game Review (long)
Re: RWIAB: Game Review (long) Sun, 24 August 2003 07:57 Go to previous messageGo to previous message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
Mote's eye view
---------------

This was also my first multi-player attempt at Stars!

I may get some stick for this but my goals at the start were :-
i) to survive
ii) to have fun
iii) to win

Initially I was 9th of 9, with no tech (IS), and thought I might struggle, but, after making agreements with my neighbours on my right and left, my pop grew quickly and I rapidly moved up to 3rd.

I suppose I get the main blame for letting the AR live, but because we had complementary hab it was simply a mater of asking each other for planets and I did get some early tech which I was desperate for.

I had poor scouting and this lead to my first mistake.
In the 40's I had reached roughly what I thought was my share of the universe, and had incorrectly "guessed" how much room there still was above me.
So I simply didn't bother heading up towards the observer HW. Sad

After that I suppose I made a lot of beginner mistakes.
I still pumped all my resources into tech and let other players get too close.
As discussed with other people, I built the wrong ships and nowhere near enough of them early enough (although for a while I did hope that the WM Higards might be strong enough to defend me, whilst I build them freighters and minelayers, but that never got going).

I guess I still hadn't been able to adjust my strategy to the lines of what did I need to do to win.

Looking at my race design.
I definitely missed out on not taking RS, and taking NAS disadvantaged me, despite having TD's for the last third of the game.
My other choices I could live with.
4 cheap techs, no IFE and NRSE (so very limited engines).

As a whole, I would have been happy with 4th before the game began, but on reflection I know I should have done better.

M


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