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New Ideas Mon, 18 August 2003 06:39 Go to previous message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

(By new I mean not already in Stars! I make no claim to being the first to think of them Smile or of not having mentioned them before now that I think about it.)

Scanners: Have an option to make your scan data available to your allies. Or rather to selected other players. At (at least 4 levels) All scanner data, a "Group"s data , a single fleet's data, & a single ship/planet's data.

Groups: have the ability to define a "group" (or taskforce etc) of ships that you can give collective orders to in one simple step. eg change all their battle orders to XXX. Have order templates to define different order for each type of ship. or a particular fight grouping...eg the Main battle fleet surounded by scouts 150 ly distant oriented by the flight path. Perhaps define 6 scout positions and have a pool of 12 scouts and the system would arrange for the order so that there's always(hopefully) a scout at each position, the others returning to the main fleet or perhaps the baggage fleet 50 ly behind. Combat scripts. 1/4 (or 6) type X ships goes after Bob's frighters, while avoiding the main combat. others to defend Jim's frighters. others to engage at will. frighters & bombers to flee.
Contigency orders for split fleet or suprize attack eg if outnumbered more than 2:1 flee.

Allow ship within Yly to join the battle(if ordered)...arriving later the further away/slower they are of course.

Allow your ally's to "borrow" ships,fleets/groups as well as transfer them. They could give them orders and would be able to take advantage of their cloaking etc as long as you didn't give them other orders.

Ability to trade tech directly. Perhaps at (eg)10% cost.

option of 3 dimensional space. (could provide some really cool interfaces - anyone have VR goggles? )

West Wing is on...gotta go Smile

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