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Home » Stars! 2.6/7 » The Academy » Some answers about common MT questions... (long)  () 1 Vote
Re: Some answers about common MT questions... (long) Tue, 07 April 2009 09:48 Go to previous messageGo to previous message
PaulCr

 
Chief Warrant Officer 3
Stars! V.I.P

Messages: 187
Registered: February 2007
Location: An Island that kinda look...
slimdrag00n wrote on Sun, 08 March 2009 22:02

Is there anything else that has been said about MT in this thread that has been tested and factual by more than one person that should be added to the first post?? I cant bring my self to believe everything I read; people have posted in here some of there experiences that may not be 100% true.. thus sort of confusing. So the definite stuff already in post 1?


I can tell you a few things that are definitely fact.

1. The MT always targets it's exit point 20ly from the edge of the map so if you try to reach it within 20lys of the edge you will miss it.
2. What the MT gives is predetermined when it first comes on and it can be tech, a particular part or ships. If it gives ships you will get a random number and type, if it gives you tech then you will get a set number based on your current tech levels and how many minerals you give it. The levels are given randomly although there does seem to be a bias to the lowest levels which is why it is known for giving bio. The MT completes any field it gives you, ie if you have put 10k into getting W16 and it gives you W16 you will no longer have those resources being contributed to getting W17.

The above has been confirmed by looking at the actual data in the files and by rerunning a generation multiple times. The rest of this message is based on my experience.

1. If you already have the part the MT is giving or have all tech levels at 26 when it is giving tech it seems to randomly pick something else to give, if it can't give the new choice to you it appears to give up and you get the message it has nothing to teach you.

2. As mentioned above when giving tech if you rerun the generation multiple times you will get the same number of tech levels although the distribution is random, from my experience it appears it is the number of tech levels that matter rather than what you have in a particular field.

We've just got a new MT in the game I've taken over that is about 7 years away from me, I seem to be slightly behind the main races in the tech race so I want to exploit this MT as much as possible if it is a techie so I'm going to do a test to find out exactly how many levels it gives for every possible number of tech levels and minerals, I'll run each test twice, once with the levels evenly spread, the other with all levels in a single field until it reaches 26 and then start again in the next field. I should be able to do the test automatically by using a script to copy the original files and using the host editor to set the existing tech levels and then generating and looking up the new tech levels, hopefully I'll get time to write the script to do it tonight in which case I'll hopefully have a table ready for tomorrow.


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