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Re: Remote Mining with Vengance. Sun, 31 August 2003 22:26 Go to previous messageGo to previous message
Sotek is currently offline Sotek

 
Chief Warrant Officer 2

Messages: 167
Registered: November 2002
freakyboy wrote on Sun, 31 August 2003 18:57

I'm not even going to consider trying a -fm design with anything but IT, any other PRT would be a pure nightmare!!!

-fm is about as close to AR minerals as you can get... if you exclude the 25/3/25 HE race... but HE is so hard to get to the end game.



Not sure I agree, but we'll leave that topic for later.

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ORBM issue is a point best left elsewhere. It's a 50/50 thing with this discussion and not worth dwelling on.



Agreed. At least, it's certainly not nearly as relevant as other things.

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CA has lots of good growth issues... but it lacks the 2 things that IT has that makes IT viable for this type of race...
1. Can stargate cargo.
2. Can stargate those MASSIVE miner ships.



Very very true. CA still has the advantage over IT, however, in that you have NO planetary investment whatsoever as a CA. None.
Zip. Nada. Zilch. The IT is still going to need to terra, and that costs. (On that note, TT is something I reccomend considering for -f races. Even if you never research bio past 3, you still get 70-res terra instead of 100-res. Pays off drastically in speed.)

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AR has advantage with HW minerals - but on conquered HW's then it makes no difference, if AR can mine them then so can anyone with orbital miners that chooses not to colonise the world.



Wrong, wrong, WRONG wrong, and *Wrong*.
You see, if a homeworld has people on it, it has 30% floor.
If it has nobody on it, it has the same 1% floor as everywhere else.
AR is the only race that can mine an inhabited world.
It has to be inhabited while the mining is taking place to get the floor.
AR can do this.
Nobody else can.
Period.

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End game: IT still has the stargate advantage. Monster missile ships anyone?



Much weaker end-game advantage than you might think.
Nubs, dontchaknow.
But yes.

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Defenses would be nice... but not needed. This race is totaly able to move around and isn't tied down to a planet, why invest in the planet when you don't have to? A HP HAS to build defenses, for HG its optional. For -fm i certainly wouldn't build them.



To slow the enemy. build when you see them coming. Either they bomb you out through defenses (taking longer), or they let you keep a world behind them to set a gate back up on. Oops. This is more a tactical issue than anything else, however.

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Don't get me wrong i love AR... but that damned "kill starbase" is very harsh.



Agreed.

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The *only* thing more fun than -fm IT in a war at the end game... would be a -fm SS at the end game... but that'd be too hard to get to the end game.



SS is really not very good in endgame. The cloaking is nearly useless when everyone has giant scanner nubs of doom. The mineral stealing is fun, but limited.

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I think that -fm is a doable race. I'm not convinced it'd be any better than playing AR in a real game. Again you have a reasonable start, very weak BB era and a strong end game. It's another in a long line of races that would work and be very strong if factors A, B and C were all perfect, and if A B or C weren't perfect you'd be shafted harder than a hooker.



Possibly. I'm not convinced the start is going to be reasonable, or at least not reasonable enough to compete against people who are agressively trying to kill your miners.

Then again, AR has similar problems, so...

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As for frigates vs cruisers... maybe another thread?


Quite.
...

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