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Home » Stars! 2.6/7 » The Academy » Remote Mining with Vengance.
Re: Remote Mining with Vengance. Sun, 31 August 2003 09:23 Go to previous messageGo to previous message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

I'm not going to argue with the LF arguement you start with in the slightest since that is exactly as I view it Very Happy

1. True -F wants victory ASAP. But this race is far more capable end game than a -F. I suppose it's a balancing act between a -F start and an AR mineral situation end game.

2. 10% less economy is bad, this is true. But with the point gained from taking -m settings you can buy a wider hab range and/or faster growth. So i don't think that the -10% is strictly true depending on how you play it.

3. I agree this is a logistical nightmare. CA isn't much help - CA just gets better tech since they don't invest in terraforming. Only IT and PP IMHO are capable of distributing the minerals in an effecient manner.

4. This IS deadlier than AR in the end game - This race should hold more planets than your average AR race capable of 3000 resources per planet due to hab ranges. But as mentioned "kill starbase" is a setting that wont hurt a -fm anywhere near as much as an AR.

5. AR has 30% minimum on HIS HOMEWORLD. The 30% minimum is lost if the world is conquered or bombed free of population. It only applies to the original holder and as long as he's always had control. AR is king of mining, but bar maybe WM it is also the weakest defensive race in the game.

6. resource density should always be taken in comparison to planet density. If a -fm can colonise 2x the planets an AR can then that density of resources is mitigated by sheer planetary numbers - and an IT -fm can move it's ships into one fleet much better than an AR so again that advantage is lost.

7. a -fm shouldn't be building anything on it's planets. that's the point as far as I see it. It's a mobile race, if someone is going to packet you then upload and recolonise. Free mineral injection and you only lose the SB (which should be empty bar a stargate) and maybe a planetary scanner.

8. Full Deathstar is a weenie. All starbases are weenies. Anyone who's played an AR in the BB era or beyond will see how easily his SB drops to enemy fleets - fact of life, starbases are weak. Your average deathstar in end game situation would fire a single volley at a bunch of chaff and then get nailed by the enemy missile ships set to "kill starbase". Chaff is the end of all starbases Sad it sucks, but it's true.

9. Yes AR has better defenses... but then as stated in point number 7... I'm not building any. Minefields and my own warships are my defenses, I need nothing else.

10. Indeed -fm does waste time moving miners.


Frigates vs cruisers....

1 jihad will do about 42dp of damage to a Frigate if it scores a direct hit (frigates have 45dp of armour if sheilded). So it takes 2 jihads per frigate. So if you have a cruiser with 6 jihads and 2 computers then you'll hit only 50% of the time. So that's 3 frigates destroyed in 2 volleys per cruiser.

Resource to resource jihad cruisers win (I used battlesim so the figures may be distorted slightly) but frigates vs beamer cruisers the frigates win.

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