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Home » Stars! 2.6/7 » The Academy » Remote Mining with Vengance.
Re: Remote Mining with Vengance. Thu, 28 August 2003 18:57 Go to previous messageGo to previous message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

Race:

IT
IFE, ARM, RS
0.53g to 1.96g
-92c to 92c
Rad immune
(1/4 hab)
20% gr

-FM econ settings
weap, cons cheap
prop, energy, elec normal
bio expensive.


Plan: research to tech 8 in construction first. Find a suitable planet for remote mining (local and with high I and G).

Tactics:
Keep on building remote miners once tech 8 has been researched.
Send out crash and burn LF's with 50kt of G, 20kt of B and 40kt of I - then fill with pop.
Use fuel mizer large freighters to shuttle minerals around using stargate network.
Upon colonising a planet build an orbital fort + stargate. Await mineral injection then build starbase.
Keep researching construction upto tech 10 (infinity mass stargate) - then dump into anything you want (i did elec in this test bed to i could get better mining robots).
Keep building RM's and send them all to the single mining world and bleed that planet to fairly low levels - then move onto best planet you can find for mining that is red and repeat process.


Basically you need to keep the I and G flowing enough to build those freighters/crash and burn colonisers/miners.
I guess the weakness of this race is not finding a decent supply planet for mining.


Reasons for choices....
IT: less MM, better protected, easier to get the most out of those mining hulls. Plus freighters/crash and burn colonisers can be of 1 design that is never changed throughout the entire game ever.
ARM: duh.
IFE: FM is fairly essential to start with because of the weight of those mining hulls.
Rad immune: even distribution, grav + temp are bell curves.
1/4 hab: if you wanna RM you gotta have some red planets Smile
20% gr: since pop is your sole resource provider you need the race to grow fast, hence 1 immune 20% gr.

This is the best performing effort I have made thus far. Only a PP (of all races) came close to out performing it (no ships needed to shuttle minerals around - but slightly higher crash and burn cost - slower mineral distribution too).



Now for my comments on a -FM now i've played one a fair bit...

Advantages:
You don't have to build anything on a planet bar the SB - same as an AR but without the disadvantages of living on a SB
All planets are useful. Mine the reds... then when they're all dry you can shift your pop into freighters while you strip the planet and re-colonise. Thus end game you're in a good situation.
Harder for enemies to hold your worlds they conquer.
All the ramp up of a -F and better researching ability.
Once you have an Uber Mining fleet then you never have to build any more mines no matter how many planets you lose.
Mass packets become true gifts and have zero effect on your race (unless launched and impacted on same turn).
Disadvantages:
Dependancy on finding a good local mineral whore.
Dependancy upon your mining fleet.
MM nightmare.
MM nightmare.
MM nightmare involving ship designs.
MM nightmare.

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