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Home » Stars! 2.6/7 » The Bar » Unusual Game Concept
Re: Unusual Game Concept Fri, 01 August 2003 06:10 Go to previous messageGo to previous message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

[Having bad internet problems... Just an FYI. For my reply speed.]

WOW what a spike in perticipation! This is GREAT!
And now to catch up on questions and psudeo questions or just stuff I felt like addressing...

-Question 1: When you ask about hull changes do you mean changes to the default hulls?

-Answer: No Coyote's right, I mean like say changing a Peeping Tom to say.. A frigate, or Nubian or heaven forbid a death star.. Not as in altering the composition of a hull. And yes, that would require the HOST to have an altered exec. To have altered hull compositions (and having modded client execs couldn't hurt either. I do that stuff too but not on Auto Host. Only for fun with a friend or two. Smile )


-Question 2: "Wouldn't you not also need a different exe for the starting ships? IOW no AH game if yes ..."

-Answer: Yes it does require a differnt exec for the starting ships to be generated into a game but that's it.... Or.. Whatever. I wrote some stuff that lets me plug and play as it were. (hate to say it but I'm not sure what IOW is, new to me...) Anyway, the way it pans out is: Step 1: you guys tell me what you want, Step 2: I write some stuff and mod my exec.. Step 3: You send me your races in 2.7i format (that's what I write for, 2.7i is not picky like J patch) Step 4: I generate game (that's when and ONLY when all them ships get implemented.) Step 6: I send to Ron.


-Question 3: I think it'll need a different exe to start the game. Players might be able to play with the normal exe because he's not chaning parts, just starting ships. It may even be possible to use the standard exe to host after the first turn.

-Answer: not really a question but yes it does take a different exec (that's my worry not yours.) No it doesn't take a different to run or play.. nope not changing parts charictorists.. And I wouldn't have asked about this if I hadn't tried using an unmodded exec to play with.. Heck if anyone wants me to gen a game just so you can see EXACTLY what IS possible (example game).. I can.. Basically your right and your speculations are right. Though once it's made it's just like anyother game as far as Stars is concerned.. I mean.. assuming I don't screw up and add something into the designs that will get stripped.. (But I test all my stuff first so that's not something you guys need to worry about.)

-Question 4: Of course giving them space docks instead of orbital forts would be cool...

Answer/Reply: Not a question again.. But I just thought I'd point out that in an AI test game where I added a 100kt space dock (using Stars Ed 1.2) to the orbital fort. The AR AI took extreme advantage of this and became an alternate reality version an HE... Humans likely won't act this way, but I'm just saying that's just something to imagine.. If needed I COULD even make the starter colony have a ship hull. Of course orbitals won't go there.. But an alpha nubian could be funny (random idea there, 1st hull 1st possiblity, a joke really).. ( and no it won't move.) (Note: no tech can be gained from starbase killing so MT toys would never get spread around if I used them.)

-Question 5: 1. No need to start close. With 100/any gates they'll know EVERY HW in the second turn. Too big advantage IMO.
AND
2. The problem with this would be if any IT races start near your HW they would know exactly where your HW is and all it's stats.


-Answer:
Q2. That's possible but only if they are within 250ly which is unlikely unless the map is really small.. or.. something... I could just make sure the map size is larger enough that HW's won't be within scan range. I like big maps anyway.. Elbow room is GOOD....

Q1. Weren't you paying attention when I addressed this?? Coyote was, he's got the right answer.. But just for your benefit..
Here's a little reminder plus some additive explaination: Starbase use of twin gates = (and this I did with some EXTREMELY Extensive testing [I do that a lot actually it's how come I can even offer this stuff to you guys.]) If you add 2 gates to a starbase.. I don't care what kind Could be Deathstar, Ultra Station or Space Station.. Doesn't matter. The slots are numbered for starters. Slot 1 is always the orbital on the left.. or.. top or.. well it's an orbital... Slot 10 or something is orbital 2. When Stars checks for stargates. The stargate in the slot with the lowest ID number is used.. The other stargate or Stargates.. are you ready for this? THEY GET COMPLETELY IGNORED! Yup! COMPLETELY! Lesson 2: Starting ship/base alternation WITH J PATCH ONLY, follows this logic:
Slots will be stripped IF:
-If Race can build object but more tech is required slot is stripped. (IT can make ALL stargates and since they can't start with tech to make an 100/any, that slot WILL BE STRIPPED) I know this cause I did a TON of testing to find ALL this stuff out on my own.
-If component does not match slot type.. i.e. Slapping an engine on a starbase ANYWHERE, that engine will be stripped off cause starbases don't have engine slots. Same goes for shields in weapon slots or armor in shield only slots.. Whatever. This too is why I don't like to write stuff for J patch.. too picky and annoying.. Just finding the right slot number for a component is a nightmare..
-Insufficent total slot count: (Example: Frigates have 4 slots 1 engine 1 armor 1 general 1 scanner. if the counter byte is less than 4 the highest ID(s) gets dropped...

2.70i's Slot stripping logic:
Slots will be stripped if:
-Insufficent total slot count, slots with higher ID#'s than total slot count get dropped.

That's it. Ergo, in J patch: PP can NOT have a PL13 but everyone else can.. IT can NOT have an Any/any gate.. But everyone else can... HE can NOT have Flux Capasitors, but everyone else can.. Can you see how all this works? I did't present this idea until I'd completed all my testing and figured out how stars "thinks".

So in closing: an unmodded exec CAN use alternate starting ships with absolutely NO problems... Only exception to this is MT ships, the design isn't read off UNTIL a player is given a ship. So.. If the host's copy of MT designs is altered frequently you could get dozens of MT ships designs if.. you actually were catching the MT and getting ships for every time the design was changed. I mean that's possible but it'll never happen to an AH game. Ron isn't that crazy. Smile

-out



Rule 1: "Pillage, THEN burn!"

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