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Re: slow tech advances Thu, 17 July 2003 07:50 Go to previous messageGo to previous message
kaylord is currently offline kaylord

 
Crewman 3rd Class

Messages: 6
Registered: July 2003
Location: Germany
IMO, the aim should be to disable or lessen that resource-to-tech translation. That could be achieved by a disproportional increase of the exp. research costs in relation to the cheap-tech. With that option turned on, one couldnīt buy points for exp. tech and boost economy AND get tech as quickly as someone who did not boost economy but chose cheaper tech.

My impression currently is, that slower tech is only a proportional increase. That means spending points for cheap tech does not become more important; the research duration is longer for both an economy monster and a wanna-be-researcher-race. The resource monster thus wins anyway.

Boosting economy is still the key to getting tech early. Perhaps one could change the ratio with the option turned on: Say if now only the required res-points to attain a given tech was doubled, you could instead triple it for exp. tech ONLY (that is, in addition/independently from the +75% which is there anyway). I donīt know if that sounds clear enough?

The result should be a game where there are ARmageddon BBs, but very few ones as the researcher races wouldnīt have enough economy to build that many. The resource race has low tech, but in overwhelming numbers. Both sides could compete with different *economic* styles.


[Updated on: Thu, 17 July 2003 07:54]

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