Re: slow tech advances |
Thu, 17 July 2003 06:35 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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kaylord wrote on Thu, 17 July 2003 12:18 | I like playing with that option turned on. Makes the pre-jihad-phase a more interesting times. I wonder how the cheap/expensive-tech choices of your race translate when u use this option. IOW, is exp tech even more difficult to overcome? Does cheap tech become more important?
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Personally I hate the games where everybody is happy and making friends while researching to arma nubs before starting a war.
Therefore in my Penta team game I'm using Slower Tech, combined with the fact that the game will end in 2500 (if one team has enough of the target planets conquered) and that every other team is your enemy this resulted in some nice and early DD/FF battles so far. Much more interesting than just building up your economy till 2480. This was a war from the get go, very intense fighting and planning strategy, I love it!
I wonder if anyone is going for nubs anyway.
As for tech, twice the cost is really really hard, cheap techs become much more important IMHO, in other games you can rather easily overcome the expensive techs if you use the RW points to boost your economy, with Slower Tech it gets twice as hard.
Non NRSE races will have a HARD time to get to their warp10 engine ...
mch
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