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Home » Stars! 2.6/7 » The Academy » How do U use Boosters?  () 3 Votes
Re: How do U use Boosters? Sun, 22 June 2003 17:31 Go to previous messageGo to previous message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
As someone who plays IS - I have to say Fuel Transports every time.
More expensive than scout boosters but have 3 times the fuel after one turn (750 + 200 for one turn)
So the expense changes
1 Fuel Transport 50 resources.
3 scouts cost 17*3 =51 resources.
(and 1 ft costs the same in minerals (ish) as 1 scout)
Scouts loop back and get refueled - but FT can be parked at a planet 3 turns out and just top up ships as they pass.

Even better (if you are IS) your pop grows on the way so you can send out a FT with a few freighters and Santa Marias (and scouts if you can) the scouts loop back to the FT when they need more fuel the Santa Marias are sent to any good worlds found and the main fleet drops surplus pop on to worlds as it moves out.
- Now you wont colonise worlds within 3 to 4 turns as fast as with scout boosters but anything further out you will as other players will be sending their colonies out from the homeworld you will be sending them out from 200 to 300 lightyears out from your homeworld.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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