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Home » Primary Racial Traits » HE » HE - usable?
Re: HE - usable? Tue, 03 December 2002 16:11 Go to previous messageGo to previous message
Hetzer

 
Chief Warrant Officer 1
Titans of Steel mentor

RIP Hetzer, Nov. 28, 2006

Messages: 139
Registered: November 2002
Location: Hollywood

1st: 6%(12%) growth on every planet isn't shabby.

2nd: you gotta love MM. the break points with pop at 12% are 2,500/5,000/7,500 and 10,000. Turn one let pop grow on homeworld, turn 2 take the pop over one of those breakpoints and colonize a nearby planet (if the one you 1st scouted was horrible then colonize blind)using your extra spore clouds as freighters. Since your pop grows as well anywhere else as it does at home you can move pop from turn 2 on (all you lose is travel time). Build spore clouds so you can have 2 fleets of 3 (one outbound one inbound). When your 1st colony has 10K or so repeat until every nearby (1 yr travel time) world has been colonized. By this time you should have con 3 and can build mini-colonizer transports/fuelers. Transports have a cargo pod and settlers delight engine and fuelers have fuel tank. Build 6 fuelers to 3 transports, merge them and you have a really nice freighter that will let you zip around at warp nine Smile
Maximum pop produced and planet size are your considerations for your HW. 200K seems to work pretty well as a cap for me until my production lines go green. Even then 250k gives you full defenses so until you have an enemy in sight exporting pop is more valuable than a maxed out HW. As soon as you encounter a neighbor then use your other capped pop growers to get your HW to 550K fast. It's worth getting weapons 6-8 early on and building a token of cheap DDs.
You'll now be settling farther colonies with a years pop growth (say 16.5K or so). With HPs you want to fill planets serially so one load of pop isn't going to be enough for each planet. 3 or 4 loads will get you exporting pop much faster and give you enough manpower to start industrializing. Get to Bio 4 for minelayers fast and have the HW build minelayers for every planet.

3: The problem with HEs is that you pay the same costs as everyone else and buy only 1/2 of the value. The way to best neutralize this is to buy the things that aren't affected by planet size (like immunities, mining eff
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[Updated on: Tue, 03 December 2002 18:24]




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