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Home » Primary Racial Traits » HE » HE - usable?
Re: HE - usable? Wed, 13 December 2006 07:29 Go to previous messageGo to previous message
iztok is currently offline iztok

 
Commander

Messages: 1207
Registered: April 2003
Location: Slovenia, Europe
Hi!
Recenty I finished for the first time a game with the HE race. The game StarCrossed was set in small sparse universe, with stars remapped in huge X, and with 4 players, each starting in one leg of the X, with about 20 planets just for him. Slow tech, localy crowded stars, only one front to defend and relatively low number of planets per player (24) were IMO a perfect conditions to field a 3-immune HE, and to play the game to the end.

Race
Despite tech was slow I wanted good race speed, because one of players was a well-known veteran, that recently re-joined community, and I didn't want to be stomped too early. Wink So instead my "standard" 5% PGR HE I've choosen a 6% one, with slightly toned-down factories and normal mines. Here it is:

Headache (HE)
ISb, NRSE, OBRM, NAS, RS
3-immune, 6%
1/1000
fac's: 14/9/20
mines: 10/3/21
weap & con cheap; en & elec normal, prop & bio expensive, no start @ 3
mandatory 50 RW points left spent on mineral concentrations.

Race's performance
In all my testbeds that race developed quite fast, compared to other PRTs. What I failed to notice was that it can operate only 1155 mines on a planet. That's quite low even for a -f race with half the economy of my race (2090 resources). I'll not say that I had serious problems with minerals (having every planet at 100% has it's advantages Wink ), but when I started real shipbuilding (jugg & heavyBlaster BBs and lots of chaff) I noticed available minerals went out pretty quickly, and mining replenished them slowly (~300kT from an average maxxed planet at conc. 25). Even my HW had at turn 78, when opponents surrended, min. conc still at 19.

The other thing I had discovered too late was the compound rate of my 6% race and my "testbed standard" 5% race with 15/8/21 factories. 6% race had 20% better pop growth, but 5% race had 20% higher factories compound rate, 10% higher resource output AND significantly better mineral output.

Looking back at the game I've seen only one pop-drop planet ex
...



[Updated on: Wed, 13 December 2006 07:35]

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