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Home » Primary Racial Traits » HE » HE - usable?
Re: HE - usable? Wed, 05 February 2003 06:30 Go to previous messageGo to previous message
BlueTurbit

 
Lt. Commander

RIP
BlueTurbit died Oct. 20, 2011

Messages: 835
Registered: October 2002
Location: Heart of Texas
A stalwart optimist counterpoint: Very Happy
Quote:

An issue I see with HE is this:
1) To get high techs takes a lot of resources
2) For an HE to get the same resources takes 1.5-2x as amany planets

Required resources applies to all races. Don't HE often have more cheap techs than most races? Cheap techs vs. expensive tech makes up for many differences doesn't it? -f races have to get more planets also, and they usually have 2.5 to 3.5 cheap techs. I never knew that HE monsters were once feared because they had trouble getting resources? What exactly were they feared for? Smile
Let's not forget that diplomacy and trade are relevant factors too.
Twice as many planets an HE is fully capable of doing (the words bi-immune and tri-immune ring a bell here) and is key part of their nature that makes them different from other races. Maybe that's why they are called Hyper Expansion? Although some would say that the Hyper applies more to the player than the race due to the increased micro management.

Quote:

3) Ship production for an HE is diffuse due to large numbers of small worlds required for #1

Everybody's ship production is diffuse if they are successful with respect to expansion. The more planets you have the more diffuse your production is. Yet most races try to get as many planets as they can to increase production and to increase the chances of winning. That is what the wars are all about. Getting more planets and taking away planets.
HE's big problem is that per planet the resources are lower so it takes longer to build the same number of ships per planet. But given twice or more planets this balances out in the end results and often outweighs the opposition due to the large total production available.
The primary difference is the other races have gates and combine them faster into fleets in the case of battle groups. Again we are assuming that HE are always playing solo without friends and allies. I find this to not be true in most games. I can't recall many games where solo wins were the case. Most often it wa
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