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Re: IS race design Thu, 12 June 2003 10:15 Go to previous messageGo to previous message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

boneandrew wrote on Thu, 12 June 2003 01:42

I think the -f IS can be pretty nifty. As population is the sole means of resource production for this, having pop growth in freighters really ramps up the resource production. I also like to NOT take an immunity because when I find those poorer worlds, I just let the freighters overbreed onto the planet instead of dropping everyone. Creates a higher growth rate, even if I have to build more freighters. I'll likely have plenty of minerals.




You might want to talk to RWIAB players at some point. This game of nine -f races plus an observer race is currently populated by three IS PRT races. So there's some recent experience that can be tapped for commentary.

- Kurt aka The Mad Scientists in RWIAB


[Updated on: Thu, 12 June 2003 11:26] by Moderator


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