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Home » Primary Racial Traits » IS » IS race design
Re: IS race design Tue, 10 June 2003 12:58 Go to previous messageGo to previous message
vonKreedon is currently offline vonKreedon

 
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Messages: 610
Registered: March 2003
Location: Seattle, WA USA
I disagree that IS does not make a good HP race. IS can actually be a HP and a hyper-expander at the same time! Yes, IS's big advantage is the pop growth on freighters, but this means that you can take a lower growth rate and effectively have a high growth rate. If you also take the 1/2500 pop resources and several tech areas expensive you end up with a lot of RW points available for factories, mines, and habitability. If you take IFE and ConTech expensive you can very quickly push out and grab space before other races. IS has a couple of early game toys, Mini-gun and Croby Sharmor, that combined with the pop's inherent defensive capability and cheap defenses make it easier to defend your early game gains. Then you need good diplomacy skills to get you through the early mid-game as you ramp up your economy. Then, look out galaxy!

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