Home » Primary Racial Traits » AR » AR design
Re: AR design |
Tue, 15 August 2006 04:48 |
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Hi!
Kotk wrote on Mon, 14 August 2006 22:45 |
Close enough pop management boils down to trick that you should not grow planet bigger if somewhere else is less than 1/4 of it. You may ignore the places that are reds or below 40% value at N16 and W10 max terra (or P10 if its rad immune), but rest should have at least 1/4.
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Well, just to add to above: 1/4 is not for bad greens. (With 1/5 of habitable planets, you probably would have little of good green planets.)
There is a trick here that you should think about well too: if planet is bad green, but could be teraformed to a quite good green (80-100%), it is often worth to bring there slightly more than 1/4 of pop, teraform it quickly and get it's growth _much_ better, as well as much better resources -> one more breeding site for pop exporting. Around 30th I get few such planets too together with others.
Personally, I think that spreading out should not be equal for all greens, but depend on the hab% of planet and hab% after teraforming.
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Similarily ultrastation is no excuse to grow above 240 000 somewhere unless you have 60 000 everywhere.
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Ultra can hold 2,000,000, so you probably meant here 500,000? If actually 240,000, than what is a point here in hanging pop in space instead of growing with full rate on the breeder planet with cap below 25%??? That's something new for me Does better spreading out covers such pop growth loses?
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If you play further then keep greens 1 500 000 hold, Reds keep at at 250 000; fill 100% planets to 3 000 000; then fill all 90%+ planets to 3 000 000; then keep below 90% greens at 1 500 000 and just collect pop from there. Does not matter if you win or lose on warfronts, both ways you need fresh pop now and then.
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One more new thing for me! Why you fill 100% to 3,000,000 first? Is not it better to fill in worse planets to 3,000,000 first? By that, 100% planets would give much better growth so you would end with more pop afterall. Well, this gives less resources, but pays off in the long term after you move pop back to 100% planets This is late-game strategy though...
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Hohoo Just found my testbed zipped with 43k @ 2450 in tiny packed ... race was of course even worse than yours:
AR
1 point to concentrations
ISB, NRSE, NAS, RS
0.24g to 4.64g
4°C to 132°C
immune to radiation
15%, 1/3 habitable
1/10 divisor
En, Con cheap, Prop normal, rest expensive
Sure it was also because lucky universe. With only 60 planets available the randomness has big affect. I have not heard someone else ever had more in tiny packed with AR ... so i am happy i found it. See ... 15% growth is all that AR needs.
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43k is cool! I got 44k only once, and it was in small packed (do not have backup though...) Well, your race have completely different playing strategy than the one that crr65536 used. 1/3 habitable vs 1/5 habitable is really big difference, as well as depending on prop tech and no ARM may have an influence too. Here I agree, early spreading out alwyas pays off...
WBR, Vlad
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AR design
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Re: AR design
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Re: AR design
By: iztok on Tue, 10 June 2003 07:04
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Re: AR design
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Re: AR design
By: Sotek on Wed, 03 September 2003 23:33
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Re: AR design
By: freakyboy on Thu, 04 September 2003 02:39
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Re: AR design
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Re: AR design
By: iztok on Fri, 05 September 2003 02:41
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Re: AR design
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Re: AR design
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Re: AR design
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Re: AR design
By: Kotk on Tue, 04 July 2006 13:27
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Re: AR design
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Re: AR design
By: Kotk on Tue, 04 July 2006 15:53
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Re: AR design
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Re: AR design
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Re: AR design
By: iztok on Thu, 06 July 2006 02:34
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Re: AR design
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Re: AR design
By: Kotk on Thu, 06 July 2006 08:08
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Re: AR design
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Re: AR design
By: Kotk on Thu, 06 July 2006 12:49
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Re: AR design
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Re: AR design
By: iztok on Thu, 06 July 2006 17:30
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Re: AR design
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Re: AR design
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Re: AR design
By: Kotk on Fri, 07 July 2006 10:14
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Re: AR design
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Re: AR design
By: iztok on Mon, 10 July 2006 14:35
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Re: AR design
By: Kotk on Fri, 07 July 2006 09:28
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Re: AR design
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Re: AR design
By: Kotk on Mon, 10 July 2006 09:42
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Re: AR design
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Re: AR design
By: Kotk on Mon, 10 July 2006 14:03
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Re: AR design
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Re: AR design
By: Kotk on Mon, 10 July 2006 15:35
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Re: AR design
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Re: AR design
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Re: AR design
By: iztok on Tue, 11 July 2006 06:48
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Re: AR design
By: Kotk on Tue, 11 July 2006 16:50
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Re: AR design
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Re: AR design
By: Kotk on Tue, 11 July 2006 18:33
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Re: AR design
By: iztok on Wed, 12 July 2006 03:05
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Re: AR design
By: Staz on Tue, 01 August 2006 14:22
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Re: AR design
By: Marduk on Tue, 01 August 2006 16:50
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Re: AR design
By: Staz on Tue, 01 August 2006 19:08
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Re: AR design
By: Staz on Wed, 02 August 2006 07:49
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Re: AR design
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Re: AR design
By: iztok on Tue, 01 August 2006 11:59
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Re: AR design
By: multilis on Tue, 01 August 2006 17:56
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Re: AR design
By: iztok on Wed, 02 August 2006 04:39
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Re: AR design
By: Tomasoid on Wed, 02 August 2006 07:50
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Re: AR design
By: Kotk on Wed, 02 August 2006 14:09
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Re: AR design
By: iztok on Thu, 03 August 2006 03:59
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Re: AR design
By: joseph on Thu, 03 August 2006 07:09
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Re: AR design
By: multilis on Thu, 03 August 2006 10:36
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Re: AR design
By: Kotk on Fri, 04 August 2006 10:26
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Re: AR design
By: multilis on Sat, 05 August 2006 11:46
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Re: AR design
By: crr65536 on Wed, 09 August 2006 11:55
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Re: AR design
By: Kotk on Sat, 12 August 2006 20:05
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Re: AR design
By: multilis on Sun, 13 August 2006 01:04
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Re: AR design
By: crr65536 on Mon, 14 August 2006 01:58
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Re: AR design
By: Tomasoid on Mon, 14 August 2006 12:19
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Re: AR design
By: crr65536 on Mon, 14 August 2006 14:11
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Re: AR design
By: Kotk on Mon, 14 August 2006 15:45
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Re: AR design
By: Tomasoid on Tue, 15 August 2006 04:48
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Re: AR design
By: Kotk on Tue, 15 August 2006 08:51
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Re: AR design
By: Tomasoid on Tue, 15 August 2006 09:30
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Re: AR design
By: Kotk on Tue, 15 August 2006 11:59
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Re: AR design
By: Tomasoid on Tue, 15 August 2006 13:29
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Re: AR design
By: Kotk on Tue, 15 August 2006 19:51
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Re: AR design
By: Tomasoid on Wed, 16 August 2006 07:46
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Re: AR design
By: Kotk on Wed, 16 August 2006 12:15
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Re: AR design
By: multilis on Wed, 16 August 2006 15:58
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Re: AR design
By: multilis on Wed, 02 August 2006 17:17
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Re: AR design
By: Kotk on Thu, 03 August 2006 00:23
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Re: AR design
By: multilis on Thu, 03 August 2006 02:37
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Re: AR design
By: iztok on Thu, 04 September 2003 07:27
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Re: AR design
By: freakyboy on Thu, 04 September 2003 18:32
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Re: AR design
By: iztok on Fri, 05 September 2003 02:12
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Re: AR design
By: freakyboy on Fri, 05 September 2003 02:41
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Re: AR design
By: freakyboy on Fri, 05 September 2003 02:46
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Re: AR design
By: iztok on Fri, 05 September 2003 03:13
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Re: AR design
By: freakyboy on Fri, 05 September 2003 08:19
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Re: AR design
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Re: AR design
By: freakyboy on Fri, 05 September 2003 22:16
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Re: AR design
By: Steve on Wed, 10 September 2003 09:38
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Re: AR design
By: iztok on Wed, 10 September 2003 09:55
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Re: AR design
By: XyliGUN on Mon, 26 June 2006 20:31
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Re: AR design
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Re: AR design
By: XyliGUN on Tue, 27 June 2006 20:49
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Re: AR design
By: Kotk on Tue, 27 June 2006 21:29
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Re: AR design
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Re: AR design
By: XyliGUN on Wed, 28 June 2006 03:41
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Re: AR design
By: XyliGUN on Wed, 28 June 2006 03:59
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