Home » Primary Racial Traits » AR » AR design
Re: AR design |
Mon, 14 August 2006 12:19 |
|
|
Hi!
crr65536 wrote on Mon, 14 August 2006 08:58 | Default Queue:
1% terraforming, became 100% terraforming at 2445
Cleared at reds (no production at red planets)
|
Kagemm, am I understood correctly - you used 1% auto teraforming at start for all planets? If yes, then no wonder you got that result - teraforming is a main thing AR should do on greens, andgreen poanets quite often have more than 100 resources (so can teraform more than 1%).
Quote: |
Now I think that I'm not doing the pop distribution right. Only the HW and three planets near it got to 25% on Ultras (HW was the only planet to ever have a space station) so those planets were the only breeders. Some of the other planets built Pintas, SFX's, etc., but didn't export pop.
With colonizing, do you colonize the closest planets first or the ones with the highest hab first? I colonized highest hab planets first, so all greens were colonized before starting on reds, etc. Is this incorrect? Also I only sent one freighter to each planet (tried to distribute pop evenly so maximize sqrt effect). Maybe I should have done that differently?
|
This depends on your tech research needs. If you need a lot of early tech research, you probably can sacrifice some economy like you did for that purpose and have better spread-outr of people. I guess this is quite essential for AR in crowded games. Otherwise, instead of spread out, you should care more about quicker breeding, and thus you should fill in big greens first rather than spreading out. More people on big green - more growth, quicker teraforming, you would be able to export pop from there quicker etc. Try another tactic: teraform to max, export pop to big greens first, establish solid bases, then spread pop from such bases. You should have few such sites at year 30, so at year 50 you should have a lot of child of child planets around such sites and spreed up effect (but with a bit more pop than in your test).
Few tricks also:
- pop grows after building, so you need to upgrade starbase only for the year when you get slightly overcrowded, not for the year when you reach 25%.
- you can replenish transporting pop loses on the way when pick pop up on the big planets where you refuel to fly far away from HW. This usually pays off. In many cases you can improve this and bring some minerals from HW or jumping through reds, drop and load pop instead
- you mentioned that you built SFX - did you try to avoid that? Refuleling docks (even on reds) may help here a lot. Sfx costs a lot, so I usually try avoid use of it.
- when you upgrade starbase, see if you can upgrade to a larger one rather than to the next one. It is beneficial to upgrade to the ultra staation right from start rather than to starbase first, then to ultra in 2 steps.
- when starbase building takes 2 or more turns, see if you can put few teraformings before starbase building in such way that it would not increase number of turns for starbase building. Check this for _each_ year, because teraforming improves planet resources, and thus it might be that next year you can put one more with no lose in starbase building speed
Also, did you built stargates to return transports quicker? Did you built pintas off from stardocks on bad greens (where you do not expect soon need in minerals for starbase upgrade)? This allows improve your transporting.
WBR, Vlad
Report message to a moderator
|
|
|
|
|
AR design
|
|
|
Re: AR design
|
|
|
Re: AR design
By: iztok on Tue, 10 June 2003 07:04
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Sotek on Wed, 03 September 2003 23:33
|
|
|
Re: AR design
By: freakyboy on Thu, 04 September 2003 02:39
|
|
|
Re: AR design
|
|
|
Re: AR design
By: iztok on Fri, 05 September 2003 02:41
|
|
|
Re: AR design
|
|
|
Re: AR design
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Kotk on Tue, 04 July 2006 13:27
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Kotk on Tue, 04 July 2006 15:53
|
|
|
Re: AR design
|
|
|
Re: AR design
|
|
|
Re: AR design
By: iztok on Thu, 06 July 2006 02:34
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Kotk on Thu, 06 July 2006 08:08
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Kotk on Thu, 06 July 2006 12:49
|
|
|
Re: AR design
|
|
|
Re: AR design
By: iztok on Thu, 06 July 2006 17:30
|
|
|
Re: AR design
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Kotk on Fri, 07 July 2006 10:14
|
|
|
Re: AR design
|
|
|
Re: AR design
By: iztok on Mon, 10 July 2006 14:35
|
|
|
Re: AR design
By: Kotk on Fri, 07 July 2006 09:28
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Kotk on Mon, 10 July 2006 09:42
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Kotk on Mon, 10 July 2006 14:03
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Kotk on Mon, 10 July 2006 15:35
|
|
|
Re: AR design
|
|
|
Re: AR design
|
|
|
Re: AR design
By: iztok on Tue, 11 July 2006 06:48
|
|
|
Re: AR design
By: Kotk on Tue, 11 July 2006 16:50
|
|
|
Re: AR design
|
|
|
Re: AR design
By: Kotk on Tue, 11 July 2006 18:33
|
|
|
Re: AR design
By: iztok on Wed, 12 July 2006 03:05
|
|
|
Re: AR design
By: Staz on Tue, 01 August 2006 14:22
|
|
|
Re: AR design
By: Marduk on Tue, 01 August 2006 16:50
|
|
|
Re: AR design
By: Staz on Tue, 01 August 2006 19:08
|
|
|
Re: AR design
By: Staz on Wed, 02 August 2006 07:49
|
|
|
Re: AR design
|
|
|
Re: AR design
By: iztok on Tue, 01 August 2006 11:59
|
|
|
Re: AR design
By: multilis on Tue, 01 August 2006 17:56
|
|
|
Re: AR design
By: iztok on Wed, 02 August 2006 04:39
|
|
|
Re: AR design
By: Tomasoid on Wed, 02 August 2006 07:50
|
|
|
Re: AR design
By: Kotk on Wed, 02 August 2006 14:09
|
|
|
Re: AR design
By: iztok on Thu, 03 August 2006 03:59
|
|
|
Re: AR design
By: joseph on Thu, 03 August 2006 07:09
|
|
|
Re: AR design
By: multilis on Thu, 03 August 2006 10:36
|
|
|
Re: AR design
By: Kotk on Fri, 04 August 2006 10:26
|
|
|
Re: AR design
By: multilis on Sat, 05 August 2006 11:46
|
|
|
Re: AR design
By: crr65536 on Wed, 09 August 2006 11:55
|
|
|
Re: AR design
By: Kotk on Sat, 12 August 2006 20:05
|
|
|
Re: AR design
By: multilis on Sun, 13 August 2006 01:04
|
|
|
Re: AR design
By: crr65536 on Mon, 14 August 2006 01:58
|
|
|
Re: AR design
By: Tomasoid on Mon, 14 August 2006 12:19
|
|
|
Re: AR design
By: crr65536 on Mon, 14 August 2006 14:11
|
|
|
Re: AR design
By: Kotk on Mon, 14 August 2006 15:45
|
|
|
Re: AR design
By: Tomasoid on Tue, 15 August 2006 04:48
|
|
|
Re: AR design
By: Kotk on Tue, 15 August 2006 08:51
|
|
|
Re: AR design
By: Tomasoid on Tue, 15 August 2006 09:30
|
|
|
Re: AR design
By: Kotk on Tue, 15 August 2006 11:59
|
|
|
Re: AR design
By: Tomasoid on Tue, 15 August 2006 13:29
|
|
|
Re: AR design
By: Kotk on Tue, 15 August 2006 19:51
|
|
|
Re: AR design
By: Tomasoid on Wed, 16 August 2006 07:46
|
|
|
Re: AR design
By: Kotk on Wed, 16 August 2006 12:15
|
|
|
Re: AR design
By: multilis on Wed, 16 August 2006 15:58
|
|
|
Re: AR design
By: multilis on Wed, 02 August 2006 17:17
|
|
|
Re: AR design
By: Kotk on Thu, 03 August 2006 00:23
|
|
|
Re: AR design
By: multilis on Thu, 03 August 2006 02:37
|
|
|
Re: AR design
By: iztok on Thu, 04 September 2003 07:27
|
|
|
Re: AR design
By: freakyboy on Thu, 04 September 2003 18:32
|
|
|
Re: AR design
By: iztok on Fri, 05 September 2003 02:12
|
|
|
Re: AR design
By: freakyboy on Fri, 05 September 2003 02:41
|
|
|
Re: AR design
By: freakyboy on Fri, 05 September 2003 02:46
|
|
|
Re: AR design
By: iztok on Fri, 05 September 2003 03:13
|
|
|
Re: AR design
By: freakyboy on Fri, 05 September 2003 08:19
|
|
|
Re: AR design
|
|
|
Re: AR design
By: freakyboy on Fri, 05 September 2003 22:16
|
|
|
Re: AR design
By: Steve on Wed, 10 September 2003 09:38
|
|
|
Re: AR design
By: iztok on Wed, 10 September 2003 09:55
|
|
|
Re: AR design
By: XyliGUN on Mon, 26 June 2006 20:31
|
|
|
Re: AR design
|
|
|
Re: AR design
By: XyliGUN on Tue, 27 June 2006 20:49
|
|
|
Re: AR design
By: Kotk on Tue, 27 June 2006 21:29
|
|
|
Re: AR design
|
|
|
Re: AR design
By: XyliGUN on Wed, 28 June 2006 03:41
|
|
|
Re: AR design
By: XyliGUN on Wed, 28 June 2006 03:59
|
Goto Forum:
Current Time: Sun May 05 04:12:10 EDT 2024
|