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Re: AR design Mon, 10 July 2006 07:02 Go to previous messageGo to previous message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

Hi!

Kotk wrote on Fri, 07 July 2006 16:28

Tomasoid wrote on Thu, 06 July 2006 20:23

I feel tiny packed is too small for such testing Wink
Why? Not at all ... there are 60 planets and if AR gets to colonize on bigger territory than 60 planets before midgame then it is way too large game to play in it. In such a game divisor 25 starts to be interesting, but i wont enter it anyway. I have had multiple testbeds of AR with 35K resources at 2450 in tiny packed.



If talk about wider hab (>40%) vs normal (25-30% as you pointed), wider hab really needs more planets for testing.

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Well, you may have your own strategy with really wide hab AR which you know so well that I might ovelook some details or tricks related with it.
Nope, i find no points for a "really wide hab AR". Maximum i can find points for is ~30% habitable and usually i stick with ~25% habitable.



Yep. Me too. That is why I said that there is a certain margin after which AR gets no any benefit from taking wider hab. And not only because too much planets for playing, but also it gives little for RW points spent. You agree with me here, but did not agree with details that I tried to exaplain WHY there are no points to take really wide hab. Can I know WHY???

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I just wanted to explain in details WHY too wide hab for AR is not good ...

... But you select really wide hab range, say 1 in 2. Agree?

Bah? Surprised Where should i take points for 1 in 2 hab? Rolling Eyes You have forgot against what you argue at first place i see? Laughing I repeat what I posted then?



Huh? PLEASE, do not blame me that I read somethign inaccurately. And I re-read multiple times what I am posting before submit. Razz I clearly understand WHAT I am talking about Wink Here is what I said:

Tomasoid wrote on Wed, 05 July 2006 11:34

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Wider hab - there is a point when teraforming becomes ineffective.
Wider hab simply means more greens. More greens means free to pick better ones early or closer ones early. Before any terraforming done they are better. After some done they are anyway better. So wide hab is always good, there are no cases opposite. AR has factoryless-like low resources per planet early. It simply needs more planets to stay competive but has no way to just stomp his neighbours and take what it wants like factoryless race early. So ... wider hab gives better options.



Once again - there is always a dark side of the moon... (unless you have 2 suns Smile )

.... skipped ...

So, there is a margin after which it is not beneficial to enhance the band - after that, you start to lose RW points for almost nothing useful for mid-game survival.

For the later game, I agree, wider band gives more planets and thus better final economy. But would you be able to survive till that time when you spent RW points for wider band that you cannot use for mid-game?




Did you read above post? I always talked about WIDER hab (more than 40%) vs normal. So, naturally, I thought you would play with AR with 1/2 hab Laughing

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I have better suggestion: you post a AR race you would play say in small packed duel ... exact hab wont matter, just LRTs, divisor and tech settings. I will make similar AR without something that is better to invest into hab like i said and post it back. When all is done as said we find host and try it out?


Ok.
LRTs: IFE/NRSE/ISB/NAS/RS
Rad immune, Temp: 44 to 164, Grav: 0.33-5.36 (1 in 4)
Growth rate: 15%
Divisor: /13
Techs: En, Constr, W - cheap, El - normal, Prop and Bio - expensive
1 leftover point goes into minerals.

If you would like to skip MM related to NAS, here is design with NAS unchecked:
LRTs: IFE/NRSE/ISB/RS
Rad immune, Temp: 48 to 160, Grav: 0.33-5.84 (1 in 4)
Growth rate: 14%
Divisor: /13
Techs: En, Constr, W - cheap, El - normal, Prop and Bio - expensive
0 leftover point goes into minerals.



WBR, Vlad

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