Home » Primary Racial Traits » AR » AR design
Re: AR design |
Mon, 10 July 2006 07:02 |
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Hi!
Kotk wrote on Fri, 07 July 2006 16:28 |
Tomasoid wrote on Thu, 06 July 2006 20:23 | I feel tiny packed is too small for such testing
| Why? Not at all ... there are 60 planets and if AR gets to colonize on bigger territory than 60 planets before midgame then it is way too large game to play in it. In such a game divisor 25 starts to be interesting, but i wont enter it anyway. I have had multiple testbeds of AR with 35K resources at 2450 in tiny packed.
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If talk about wider hab (>40%) vs normal (25-30% as you pointed), wider hab really needs more planets for testing.
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Quote: | Well, you may have your own strategy with really wide hab AR which you know so well that I might ovelook some details or tricks related with it.
| Nope, i find no points for a "really wide hab AR". Maximum i can find points for is ~30% habitable and usually i stick with ~25% habitable.
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Yep. Me too. That is why I said that there is a certain margin after which AR gets no any benefit from taking wider hab. And not only because too much planets for playing, but also it gives little for RW points spent. You agree with me here, but did not agree with details that I tried to exaplain WHY there are no points to take really wide hab. Can I know WHY???
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Quote: | I just wanted to explain in details WHY too wide hab for AR is not good ...
... But you select really wide hab range, say 1 in 2. Agree?
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Bah? Where should i take points for 1 in 2 hab? You have forgot against what you argue at first place i see? I repeat what I posted then?
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Huh? PLEASE, do not blame me that I read somethign inaccurately. And I re-read multiple times what I am posting before submit. I clearly understand WHAT I am talking about Here is what I said:
Tomasoid wrote on Wed, 05 July 2006 11:34 |
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Quote: | Wider hab - there is a point when teraforming becomes ineffective.
| Wider hab simply means more greens. More greens means free to pick better ones early or closer ones early. Before any terraforming done they are better. After some done they are anyway better. So wide hab is always good, there are no cases opposite. AR has factoryless-like low resources per planet early. It simply needs more planets to stay competive but has no way to just stomp his neighbours and take what it wants like factoryless race early. So ... wider hab gives better options.
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Once again - there is always a dark side of the moon... (unless you have 2 suns )
.... skipped ...
So, there is a margin after which it is not beneficial to enhance the band - after that, you start to lose RW points for almost nothing useful for mid-game survival.
For the later game, I agree, wider band gives more planets and thus better final economy. But would you be able to survive till that time when you spent RW points for wider band that you cannot use for mid-game?
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Did you read above post? I always talked about WIDER hab (more than 40%) vs normal. So, naturally, I thought you would play with AR with 1/2 hab
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I have better suggestion: you post a AR race you would play say in small packed duel ... exact hab wont matter, just LRTs, divisor and tech settings. I will make similar AR without something that is better to invest into hab like i said and post it back. When all is done as said we find host and try it out?
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Ok.
LRTs: IFE/NRSE/ISB/NAS/RS
Rad immune, Temp: 44 to 164, Grav: 0.33-5.36 (1 in 4)
Growth rate: 15%
Divisor: /13
Techs: En, Constr, W - cheap, El - normal, Prop and Bio - expensive
1 leftover point goes into minerals.
If you would like to skip MM related to NAS, here is design with NAS unchecked:
LRTs: IFE/NRSE/ISB/RS
Rad immune, Temp: 48 to 160, Grav: 0.33-5.84 (1 in 4)
Growth rate: 14%
Divisor: /13
Techs: En, Constr, W - cheap, El - normal, Prop and Bio - expensive
0 leftover point goes into minerals.
WBR, Vlad
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AR design
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Re: AR design
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Re: AR design
By: iztok on Tue, 10 June 2003 07:04
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Re: AR design
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Re: AR design
By: Sotek on Wed, 03 September 2003 23:33
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Re: AR design
By: freakyboy on Thu, 04 September 2003 02:39
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Re: AR design
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Re: AR design
By: iztok on Fri, 05 September 2003 02:41
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Re: AR design
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Re: AR design
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Re: AR design
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Re: AR design
By: Kotk on Tue, 04 July 2006 13:27
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Re: AR design
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Re: AR design
By: Kotk on Tue, 04 July 2006 15:53
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Re: AR design
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Re: AR design
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Re: AR design
By: iztok on Thu, 06 July 2006 02:34
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Re: AR design
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Re: AR design
By: Kotk on Thu, 06 July 2006 08:08
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Re: AR design
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Re: AR design
By: Kotk on Thu, 06 July 2006 12:49
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Re: AR design
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Re: AR design
By: iztok on Thu, 06 July 2006 17:30
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Re: AR design
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Re: AR design
By: Kotk on Fri, 07 July 2006 10:14
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Re: AR design
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Re: AR design
By: iztok on Mon, 10 July 2006 14:35
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Re: AR design
By: Kotk on Fri, 07 July 2006 09:28
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Re: AR design
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Re: AR design
By: Kotk on Mon, 10 July 2006 09:42
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Re: AR design
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Re: AR design
By: Kotk on Mon, 10 July 2006 14:03
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Re: AR design
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Re: AR design
By: Kotk on Mon, 10 July 2006 15:35
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Re: AR design
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Re: AR design
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Re: AR design
By: iztok on Tue, 11 July 2006 06:48
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Re: AR design
By: Kotk on Tue, 11 July 2006 16:50
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Re: AR design
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Re: AR design
By: Kotk on Tue, 11 July 2006 18:33
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Re: AR design
By: iztok on Wed, 12 July 2006 03:05
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Re: AR design
By: Staz on Tue, 01 August 2006 14:22
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Re: AR design
By: Marduk on Tue, 01 August 2006 16:50
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Re: AR design
By: Staz on Tue, 01 August 2006 19:08
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Re: AR design
By: Staz on Wed, 02 August 2006 07:49
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Re: AR design
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Re: AR design
By: iztok on Tue, 01 August 2006 11:59
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Re: AR design
By: multilis on Tue, 01 August 2006 17:56
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Re: AR design
By: iztok on Wed, 02 August 2006 04:39
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Re: AR design
By: Tomasoid on Wed, 02 August 2006 07:50
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Re: AR design
By: Kotk on Wed, 02 August 2006 14:09
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Re: AR design
By: iztok on Thu, 03 August 2006 03:59
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Re: AR design
By: joseph on Thu, 03 August 2006 07:09
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Re: AR design
By: multilis on Thu, 03 August 2006 10:36
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Re: AR design
By: Kotk on Fri, 04 August 2006 10:26
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Re: AR design
By: multilis on Sat, 05 August 2006 11:46
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Re: AR design
By: crr65536 on Wed, 09 August 2006 11:55
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Re: AR design
By: Kotk on Sat, 12 August 2006 20:05
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Re: AR design
By: multilis on Sun, 13 August 2006 01:04
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Re: AR design
By: crr65536 on Mon, 14 August 2006 01:58
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Re: AR design
By: Tomasoid on Mon, 14 August 2006 12:19
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Re: AR design
By: crr65536 on Mon, 14 August 2006 14:11
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Re: AR design
By: Kotk on Mon, 14 August 2006 15:45
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Re: AR design
By: Tomasoid on Tue, 15 August 2006 04:48
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Re: AR design
By: Kotk on Tue, 15 August 2006 08:51
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Re: AR design
By: Tomasoid on Tue, 15 August 2006 09:30
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Re: AR design
By: Kotk on Tue, 15 August 2006 11:59
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Re: AR design
By: Tomasoid on Tue, 15 August 2006 13:29
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Re: AR design
By: Kotk on Tue, 15 August 2006 19:51
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Re: AR design
By: Tomasoid on Wed, 16 August 2006 07:46
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Re: AR design
By: Kotk on Wed, 16 August 2006 12:15
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Re: AR design
By: multilis on Wed, 16 August 2006 15:58
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Re: AR design
By: multilis on Wed, 02 August 2006 17:17
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Re: AR design
By: Kotk on Thu, 03 August 2006 00:23
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Re: AR design
By: multilis on Thu, 03 August 2006 02:37
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Re: AR design
By: iztok on Thu, 04 September 2003 07:27
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Re: AR design
By: freakyboy on Thu, 04 September 2003 18:32
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Re: AR design
By: iztok on Fri, 05 September 2003 02:12
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Re: AR design
By: freakyboy on Fri, 05 September 2003 02:41
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Re: AR design
By: freakyboy on Fri, 05 September 2003 02:46
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Re: AR design
By: iztok on Fri, 05 September 2003 03:13
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Re: AR design
By: freakyboy on Fri, 05 September 2003 08:19
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Re: AR design
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Re: AR design
By: freakyboy on Fri, 05 September 2003 22:16
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Re: AR design
By: Steve on Wed, 10 September 2003 09:38
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Re: AR design
By: iztok on Wed, 10 September 2003 09:55
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Re: AR design
By: XyliGUN on Mon, 26 June 2006 20:31
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Re: AR design
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Re: AR design
By: XyliGUN on Tue, 27 June 2006 20:49
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Re: AR design
By: Kotk on Tue, 27 June 2006 21:29
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Re: AR design
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Re: AR design
By: XyliGUN on Wed, 28 June 2006 03:41
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Re: AR design
By: XyliGUN on Wed, 28 June 2006 03:59
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