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Re: AR design |
Thu, 06 July 2006 04:22 |
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Hi!
iztok wrote on Thu, 06 July 2006 09:34 | Hi!
Tomasoid wrote on Wed, 05 July 2006 10:34 | You cannot utilize more planets than a certain limit. Limit is dictated by minerals and resources. You cannot build too much colonizers and cannot build too much transport to spread out people. AR just have no minerals for that, and also AR should save minerals for mining robot building and mid game survival, that is much more important.
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You speak like new planets (despite yellow or red) don't contribute to the whole empire. After pop on most greens starts crowding I usually colonize everything in my space just for free minerals. At the beginning I dump there one or two MFs to get pop mining equivalent of 15-20 mines, when pop from ultras is abundant, with 1-2 LFs (35-50 mines). One outdated MF can easily circle among 3-5 of them collecting minerals for building needed stuff. I noticed in my testbeds if I don't do that, is my mineral crunch much more severe. Those red planets usually don't build anything (if I'm hard pressed with orbital designs I even convert them to Starter colony forts), but contribute 50-150 resources to research and serve also as watching outposts. I'd say and excellent ROI for mere 200k pop.
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You speak as if you make AR solo testbed with no enemies around. There is one issue - survive mid game.
The point here is that when you build small green planets that way before and during mid game, you would have them developed only after the mid game anyway, that would not help you much for mid game survival. You can do this only if you have too much pop that you do not have where to put. In such case, this strategy may slightly improve your economy. However, in most cases, you _lose_ minerals that way, or at least have them the same. Why?
Look: to colonize all small greens and reds you need build colonizers that are expensive for AR, so by building them it would mean 4-5 years delay for mining robot building and minerals shipping to planets that require them for Ultra Station building. (That's really bad because delay in Ultra station building means less resources.) Also, 4-5 turns of mining robot work (built with minerals equivalent to 5 colonizers) gives much more than 5 red/small green planets mining by pop only in 20-30 years. Go figure . Having the same minerals in 5 years rather than in 30 years is much better - you have minerals earlier, and thus can build something earlier. (And that mining robot continue to mine ) So, if you build mining robot instead of colonizers for reds and small greens, it would give you much more for mid game survival.
After the mid game, you would have MUCH MORE pop which would make small green panets developed much more quickly that if you would start develop them before the mid game. Sometimes, it is better wait 15-20 years before colonize small green, and have the same result after all
Also, you talk about MFs circling because you already have LFs... Man, when you get LF design available, it is already start of mid game era, and you look for minerals to build few cruisers instead of LFs. Ultra Stations also usually are reached closely by that time, so you would try to save some minerals for US building everywhere as well (that also costs iron and germanium, specially when you care about defences). If you grow properly, after US building, you would not have enough transports to move pop around to new colonies. So all you have are outdated MFs and only few LFs, which you can barely have enough to circle through small greens and reds, and which you usually need for more valuable purposes than just circling through reds for pieces of minerals. You just cannot afford more trasport to circle through all the reds and small greens. LFs and MFs do not come from nothing - you still need to spend minerals for building them
Finally, having too much small undefended planets at the mid game is really easy target. A pack of DD minefield sweepers really often falls into easy "sweeping" of such planets. If you play against SS, it becomes even worse You can build defences everywhere, of course, but this, again, costs
WBR, Vlad
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AR design
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Re: AR design
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Re: AR design
By: iztok on Tue, 10 June 2003 07:04
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Re: AR design
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Re: AR design
By: Sotek on Wed, 03 September 2003 23:33
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Re: AR design
By: freakyboy on Thu, 04 September 2003 02:39
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Re: AR design
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Re: AR design
By: iztok on Fri, 05 September 2003 02:41
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Re: AR design
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Re: AR design
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Re: AR design
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Re: AR design
By: Kotk on Tue, 04 July 2006 13:27
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Re: AR design
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Re: AR design
By: Kotk on Tue, 04 July 2006 15:53
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Re: AR design
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Re: AR design
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Re: AR design
By: iztok on Thu, 06 July 2006 02:34
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Re: AR design
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Re: AR design
By: Kotk on Thu, 06 July 2006 08:08
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Re: AR design
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Re: AR design
By: Kotk on Thu, 06 July 2006 12:49
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Re: AR design
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Re: AR design
By: iztok on Thu, 06 July 2006 17:30
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Re: AR design
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Re: AR design
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Re: AR design
By: Kotk on Fri, 07 July 2006 10:14
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Re: AR design
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Re: AR design
By: iztok on Mon, 10 July 2006 14:35
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Re: AR design
By: Kotk on Fri, 07 July 2006 09:28
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Re: AR design
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Re: AR design
By: Kotk on Mon, 10 July 2006 09:42
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Re: AR design
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Re: AR design
By: Kotk on Mon, 10 July 2006 14:03
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Re: AR design
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Re: AR design
By: Kotk on Mon, 10 July 2006 15:35
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Re: AR design
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Re: AR design
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Re: AR design
By: iztok on Tue, 11 July 2006 06:48
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Re: AR design
By: Kotk on Tue, 11 July 2006 16:50
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Re: AR design
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Re: AR design
By: Kotk on Tue, 11 July 2006 18:33
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Re: AR design
By: iztok on Wed, 12 July 2006 03:05
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Re: AR design
By: Staz on Tue, 01 August 2006 14:22
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Re: AR design
By: Marduk on Tue, 01 August 2006 16:50
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Re: AR design
By: Staz on Tue, 01 August 2006 19:08
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Re: AR design
By: Staz on Wed, 02 August 2006 07:49
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Re: AR design
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Re: AR design
By: iztok on Tue, 01 August 2006 11:59
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Re: AR design
By: multilis on Tue, 01 August 2006 17:56
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Re: AR design
By: iztok on Wed, 02 August 2006 04:39
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Re: AR design
By: Tomasoid on Wed, 02 August 2006 07:50
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Re: AR design
By: Kotk on Wed, 02 August 2006 14:09
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Re: AR design
By: iztok on Thu, 03 August 2006 03:59
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Re: AR design
By: joseph on Thu, 03 August 2006 07:09
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Re: AR design
By: multilis on Thu, 03 August 2006 10:36
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Re: AR design
By: Kotk on Fri, 04 August 2006 10:26
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Re: AR design
By: multilis on Sat, 05 August 2006 11:46
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Re: AR design
By: crr65536 on Wed, 09 August 2006 11:55
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Re: AR design
By: Kotk on Sat, 12 August 2006 20:05
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Re: AR design
By: multilis on Sun, 13 August 2006 01:04
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Re: AR design
By: crr65536 on Mon, 14 August 2006 01:58
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Re: AR design
By: Tomasoid on Mon, 14 August 2006 12:19
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Re: AR design
By: crr65536 on Mon, 14 August 2006 14:11
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Re: AR design
By: Kotk on Mon, 14 August 2006 15:45
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Re: AR design
By: Tomasoid on Tue, 15 August 2006 04:48
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Re: AR design
By: Kotk on Tue, 15 August 2006 08:51
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Re: AR design
By: Tomasoid on Tue, 15 August 2006 09:30
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Re: AR design
By: Kotk on Tue, 15 August 2006 11:59
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Re: AR design
By: Tomasoid on Tue, 15 August 2006 13:29
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Re: AR design
By: Kotk on Tue, 15 August 2006 19:51
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Re: AR design
By: Tomasoid on Wed, 16 August 2006 07:46
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Re: AR design
By: Kotk on Wed, 16 August 2006 12:15
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Re: AR design
By: multilis on Wed, 16 August 2006 15:58
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Re: AR design
By: multilis on Wed, 02 August 2006 17:17
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Re: AR design
By: Kotk on Thu, 03 August 2006 00:23
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Re: AR design
By: multilis on Thu, 03 August 2006 02:37
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Re: AR design
By: iztok on Thu, 04 September 2003 07:27
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Re: AR design
By: freakyboy on Thu, 04 September 2003 18:32
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Re: AR design
By: iztok on Fri, 05 September 2003 02:12
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Re: AR design
By: freakyboy on Fri, 05 September 2003 02:41
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Re: AR design
By: freakyboy on Fri, 05 September 2003 02:46
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Re: AR design
By: iztok on Fri, 05 September 2003 03:13
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Re: AR design
By: freakyboy on Fri, 05 September 2003 08:19
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Re: AR design
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Re: AR design
By: freakyboy on Fri, 05 September 2003 22:16
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Re: AR design
By: Steve on Wed, 10 September 2003 09:38
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Re: AR design
By: iztok on Wed, 10 September 2003 09:55
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Re: AR design
By: XyliGUN on Mon, 26 June 2006 20:31
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Re: AR design
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Re: AR design
By: XyliGUN on Tue, 27 June 2006 20:49
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Re: AR design
By: Kotk on Tue, 27 June 2006 21:29
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Re: AR design
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Re: AR design
By: XyliGUN on Wed, 28 June 2006 03:41
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Re: AR design
By: XyliGUN on Wed, 28 June 2006 03:59
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