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Re: AR design Wed, 05 July 2006 04:34 Go to previous messageGo to previous message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

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Quote:

Wider hab - there is a point when teraforming becomes ineffective.
Wider hab simply means more greens. More greens means free to pick better ones early or closer ones early. Before any terraforming done they are better. After some done they are anyway better. So wide hab is always good, there are no cases opposite. AR has factoryless-like low resources per planet early. It simply needs more planets to stay competive but has no way to just stomp his neighbours and take what it wants like factoryless race early. So ... wider hab gives better options.



Once again - there is always a dark side of the moon... (unless you have 2 suns Smile )

You cannot utilize more planets than a certain limit. Limit is dictated by minerals and resources. You cannot build too much colonizers and cannot build too much transport to spread out people. AR just have no minerals for that, and also AR should save minerals for mining robot building and mid game survival, that is much more important. So, with wide hab you have the only one option early in the game - colonize only worlds that are really good and leave planets with less than 70% after teraforming for later. Now look: wide hab gives MUCH more spread of hab % for planets. This is because teraforming that is essential for AR. Early in the game, with wide hab, ~50% of green planet would not be good for you at all because no way to teraform to 70%. With narrower hab (I assume equal bands for one-immune), only ~30% or so of green planets you would not be able to teraform to 70%. Wide band is SLOW for teraforming and that is a stopper for taking it too wide - teraforming is what is really essential for AR to improve planet economy.

So, there is a margin after which it is not beneficial to enhance the band - after that, you start to lose RW points for almost nothing useful for mid-game survival.

For the later game, I agree, wider band gives more planets and thus better final economy. But would you be able to survive till that time when you spent RW points for wider b
...



[Updated on: Wed, 05 July 2006 04:37]




WBR, Vlad

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