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Re: AR design Tue, 04 July 2006 15:53 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Tomasoid wrote on Tue, 04 July 2006 21:13

So my opinion is that IFE is almost essential for AR, except few special cases.
Yep. My testbeds show that points of IFE may be better spent on other things in packed universes.
Quote:

Wider hab - there is a point when teraforming becomes ineffective.
Wider hab simply means more greens. More greens means free to pick better ones early or closer ones early. Before any terraforming done they are better. After some done they are anyway better. So wide hab is always good, there are no cases opposite. AR has factoryless-like low resources per planet early. It simply needs more planets to stay competive but has no way to just stomp his neighbours and take what it wants like factoryless race early. So ... wider hab gives better options.
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Cheaper energy - yes and no - depends on the game.

Effect of normal energy versus cheap energy is comparable to having LSP LRT versus not having it. While LSP gives less points than going from cheap to normal energy (so i would take normal energy above LSP) the effects are quite comparable in testbeds.
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Not much of trouble with NAS, just a lot of MM to put a chaff on every uninhabited planet slightly forward off from border.
Yes i have heard it tons of times, in practice however i see directly the opposite, pen scanner races got better intel and are generally more trouble to fight with. Wink
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Tried trading for weapons in the Infight game (even though weapons tech was cheap for me). It is really bad. The problem is that it is hard to exchange techs early in the game even in a crowded place.

Why? usually you take W5 or W6 on your own anyway, and getting it to W12 means you got to import about 7 sets of scrappers in 2425-2435 timeframe. Not hard, given you have excellent energy and construction to export.
Quote:


Cheaper techs:
AR aready usually selects cheap for construction and weapons. Some more cheaper techs is problematic for AR - more cheap techs cost much more RW points. If select something, choose Electronics normal, no
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