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Home » Primary Racial Traits » AR » AR design
Re: AR design Tue, 04 July 2006 13:27 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Deal Base design:
Generally i have experienced that AR must have ISB, 15% growth, one immunity with narrow temperature band, at least 1 in 5 hab, construction cheap to research and energy at least normal to research. Also ... i take always RS with any race and usually i view weapons cheap as normal thing. Some of these things are not so essential for prearranged team game, but all alone AR seems to be hard to play without. So lets try and design AR like that:
ISB, RS;
0.60 to 4.64/24 to 144/immune; 15%
divisor 10
energy standard, construction and weapons -50%, rest +75%
Base design is there, there are still 33 points to spend, all essential strengths present and no weaknesses taken. I would spend the 33 points into near 1 in 4 hab and its actually playable AR race more or less. Cool

Deal Other items of interest:
IFE is desirable, somewhat wider hab is always better, cheaper energy is desirable. Having these things usually FEEL good in testbed results.

Deal Liveable weaknesses. There are not so lot of weaknesses among what i would try some:
NRSE ... gives heavy (you lose more when gating) and expensive IS-10 engine that costs significant iron (AR biggest deficite is iron for long time). TGMS (prop 16 scoop) is 3 times better engine in all aspects and makes your fleet significally cheaper. Because NRSE is very popular trait i anyway take it unless i also have propulsion technology normal. Otherwise it is impossible to buy prop 16 from NRSE races (read "all of them").
NAS ... takes away the nice feature of having all territory and borders covered within free planetary penscanning of Ultras from 2435 or so. That feature has actually quite vital strategy value that people often underestimate. NAS is popular, It is possible that your alliance has no penscanners at all if you take NAS these days and so you cant have cloaked spies all over the place from 2450 or so (it also hurts).
LSP ... you lose about 2 years of development speed early with it, however lack of IFE for example may slow you down LOT mor
...

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