Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Primary Racial Traits » IS » Minefields
Re: 3% or 3.5% Tue, 17 June 2003 21:10 Go to previous messageGo to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Nexus One wrote on Tue, 17 June 2003 10:49

And yes they are planet-savers; speed traps can give you 100% guaranty that your opponent would not raid your planet in one turn if you have a decent minefield (speed trap) around it and enemy fleet is still at some good distance (at least 26 l.y away). Note that you can't crashsweep it with chaff, they won't blow and trigger other mines.



It is not 100% as some one else mentioned. Chance is checked each ly of travel, so even at warp 10 you only have a 17.5% chance of hitting a speed trap mine per ly. (You are correct, it is 3.5%)

Also note that the speed you set doesn't matter, what matters is how far you travel, so if you order your fleet to go warp 8 for 25ly, it will count as going warp 5 for hitting mine fields (and only for hitting mine fields, fuel, display, and CE check use set speed).

You can chaff sweep a speed trap field, I've just tested it. Because the chance of hitting is so high you don't need as many fleets either. The hardest thing about it is collecting all the ships that hit back into a fleet the following year, normally the chaff dies...



- LEit

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: IS race design
Next Topic: Overpop
Goto Forum:
  


Current Time: Thu May 02 17:20:33 EDT 2024