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3% or 3.5% Tue, 17 June 2003 10:49 Go to previous messageGo to previous message
Nexus One is currently offline Nexus One

 
Chief Petty Officer

Messages: 75
Registered: December 2002
Location: Szczecin, Poland
LEit wrote on Sat, 07 June 2003 19:53



Speed Trap Mines
Maximum safe speed: Warp 5
Probability of hitting one: 3% per light year traveled for each warp over the safe speed.
Example: A fleet traveling Warp 9 has a 12% chance per light year traveled in a turn. Traveling 10 light years through the minefield that turn, the fleet has a 1-.88^10, or 72% chance of triggering a mine.





Hmm... 3% or 3.5%? If you check a speed bump mine field in game (by right-clicking on a minefield square) you get:

"Chance/l.y. of a hit: 3.5%"

And I believe 3.5% it also mentioned in the manual (paper book, not in F1 help file).

According to this at warp9 you have 14% per each l.y. to trigger a mine.

And yes they are planet-savers; speed traps can give you 100% guaranty that your opponent would not raid your planet in one turn if you have a decent minefield (speed trap) around it and enemy fleet is still at some good distance (at least 26 l.y away). Note that you can't crashsweep it with chaff, they won't blow and trigger other mines.

Regards,
Feliks




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ftp://library.southern.edu/starsreportsprocessor.zip
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