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Re: Minefields Sat, 07 June 2003 11:29 Go to previous messageGo to previous message
Paladin is currently offline Paladin

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2003
Location: Kentucky

Crusader wrote on Fri, 06 June 2003 11:19

Hmmm. I have neither manual nor game in front of me at the moment, but don't you stand a better chance of actually hitting the speed trap vs. the regular?

Respectfully,
The Crusader Angel


Speed Trap

Regular Mines
Max safe speed warp 5
Probability of hitting one: 0.3% per light year traveled for each warp over the safe speed.
Example: A fleet traveling Warp 9 has a 1.5% chance per light year traveled in a turn. Traveling 10 light years through the minefield that turn, the fleet has a 10.5% chance of triggering a mine.

Maximum safe speed: Warp 5
Probability of hitting one: 3% per light year traveled for each warp over the safe speed.
Example: A fleet traveling Warp 9 has a 15% chance per light year traveled in a turn. Traveling 10 light years through the minefield that turn, the fleet is going to trigger a mine.

Speed trap is 10 times more effective.

Paladin






"There is no substitute for Integrity"

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