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Re: IT gates Mon, 30 June 2003 13:20 Go to previous messageGo to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Zaphod wrote on Mon, 30 June 2003 01:30

For instance try CE, and use bigger fleets to overcome that anoying fault. Cut down on #mines, and transport minerals around more. I am not saying CE is a wize move, but in fleets >10 ships, I am not sure it causes U pain anymore.


The chance for engine failure does not depend on the number of ships in the fleet. If you mean splitting the fleet to get 90% of your fleet there, there are other problems with this (10% won't make it, you don't get shield stacking, and number of fleets is limited to 512)

Zaphod wrote on Mon, 30 June 2003 01:30

Another trick is using AS, and building a quick gate by colonizing with just the required minerals to build. After that, the CE trait does not hurt U at all, and U can bring in the needed upgrade minerals in one turn.


You do not need ISB (Improved StarBases - so as not to confuse it with Inner Strength) for this. You can toss a gate on a fort, and then gate in everything you need to upgrade from there - assuming you have 1/1000 pop efficency that isn't too hard, 1/2500 and its a bit more painful. A good reason for IT not to be HP style.



- LEit

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