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Re: IT gates Wed, 31 March 2004 18:18 Go to previous messageGo to previous message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
Registered: January 2003
Location: Australia
Quote:

Granted, but you wouldn't actually split your warfleets into 10 parts; maybe three or four. And only for fleets that absolutely have to be at a certain place at a certain time.


I can't speak for other players, but I can say that in most games I play I don't really have a problem with the 512 fleet limit. I think though if you're in a large scale end game war, that splitting fleets for each battle (or potential battle) might become a problem. Remember that for any new fleets built in the next year that exceed the 512 fleet limit, they are automatically deleted.

The other problems created are worse:
a) You lose the cumulative fleet shielding and will therefore get a higher attrition rate.
b) The opponent would be wise to use Gatlings against your ships. A good example of the benefit would be in a comparison of a Big Mutha Cannon to an AMP. The AMP clearly has more firepower, but the BMC gets multiple targetting and will devastate a non-stacked fleet.

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