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Re: IT gates Wed, 31 March 2004 04:20 Go to previous messageGo to previous message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
Registered: January 2003
Location: Australia
Quote:

PS. has anyone ever won a (fair) game by playing with the Cheap Engines trait?


Terrible trait !!!
I would never choose it even if I was IT.
True it does give you a nice starting point advantage and at the start of the game it might not affect you as much, but many many battles in the mid to end game are critical and to not have your ships arrive at the destination can be devastating.
I would even start to wonder at the value of testbedding with this trait. There's enough variables that can affect the outcome of a battle without including this dreadful LRT.

It works well for an IT on the defensive or any race for which your ships are all gateable (that's on the defensive), but attacking an opponent with unreliable engines would be incredibly frustating.

Consider too, that colonisation would be slowed throughout the entire game. One year slower for 10% of each of the planets you go for that are within 1 year (warp7 or above) of colonisation of a gate, but then consider on top of that how many of those planets might take two years or more to colonise.
That's not all; then you send your LF's to each of those planets and there's the whole compounding effect of potential growth lost !
Even an IS isn't helped much by this trait because it makes all your growth calculations (whilst in transit) askew.

CE is something I've never chosen and never will unless the game has some oddball rule - like no travel beyond warp6/7 !


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