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Home » Primary Racial Traits » IS » removing a frigate hoard
Re: removing a frigate hoard Tue, 08 August 2006 23:47 Go to previous message
JasonC is currently offline JasonC

 
Petty Officer 2nd Class
Stars! V.I.P

Messages: 58
Registered: July 2006
Location: Arlington, MA

The ways to counter a croby frigate horde depend on the tech levels available. You may face a situation with even tech, or have superior tech. If you tech is inferior your chances are poor.

The equal tech counter is shielded beam frigates. As you get far less dp per frigate you need another advantage. The usual one is to exploit the added weight of crobies by first determining the enemy design, and then picking the range of beam the other guy did not take.

For example, if the croby horde is using bazookas then use range 3 beams and shields only. You are lighter, so you will move last and choose the range. You will get multiple free shots as he laboriously crosses the battle board. All frigates have very high firepower to dp, so getting multiple shots before the enemy fires can make a huge difference.

If instead the horde has collidial phasers, then you should use bazookas. You can generally get first shot at range 2 - the bazooka is higher initiative. And your ships should be considerably cheaper. You can extend the dp per resource invested even farther by using a 2 bazooka design. This can keep your cost per ship half of what a croby & collidial phaser horde costs. Remember IS races pay 25% more for weapons, and the collidial is quite expensive to start with. The crobies also cost more than ordinary shields.

In either case, you can also add a token of sapper ships. They will get more shots off against a bazooka horde, of course. The fp per resource is 3 times what phasers give. If the enemy is using some sappers on the other hand, consider using a frigate design with 2 tech 11 gatlings instead. This gives 62 fp against each token with first shot assured, and will stay lighter than enemy croby ships, thus able to close to range 2. Using only 2 also keep the weight equal to shield 3 phaser designs from other enemies (up to engine differences, to be sure).

Note that these countermeasures depend on a reactive design, knowing the bulk of the enemy horde. He may adapt to your co
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