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Re: MT items Sat, 07 December 2002 22:00 Go to previous messageGo to previous message
Mischief is currently offline Mischief

 
Crewman 3rd Class

Messages: 4
Registered: November 2002
Location: Out there....watching
if the most generally useful item, I'd have to say MPS, it's just one of those items that make you go Bounce
As has been mentioned earlier, all items can be useful, but the real beauty is that they bring the earlier, smaller hulls back out of obsolecence... A pack of scout chaff with an AMT and set to minimize damage to self, can be a serious threat if given enough covering heavies. MPS on frigates can make them equivalent to destroyers, how about MPS and MCM on your frigate mine-layers. Jump-gates are brilliant for SS deep-operations; all those rogues and galleons full of stolen enemy metals and 10 years of stealthy movement to get it on to your side of the border. Ultra-miners with AM, become 2nd line combat strip-miners, that can dis-engage if attacked. The list goes on...
Apart from the Unique ability items (JG and GD) all MT items can be bettered eventually, but you have to use more slots. Depending on current technology, MT items are most useful on the 2nd line, multi-role individual ships rather than Frontline Fleet specific warships.

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