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Re: MT items Fri, 29 November 2002 08:21 Go to previous messageGo to previous message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
I think it really depends on the race and the game...

the mega-poly-shell is usually my favourite in the mid-game,
as it makes BBs 74% jammed... which is very nice...
and before super-v and especially with RS it is great...

the enigma is also very powerful i think. but when being
warmonger with ramscoops at prop 16 it is no more that
advantage...

the langston-shell is nice in the early game in some rare cases.
think of a warmonger getting his frigs at move 2.25 and with
good armor and shields and some jamming...
makes a nice early-game horde ship for WMs...

the multi-func-pod is not so good for WMs, as you have the
speed anyway...

the torpedo might be great in the very last stage of the game,
when minerals are rare... but before that it is useless i think.

jumpgates can be powerful in large universes when you need
to transport minerals and are not IT! nice bonus...

the multi cargo pod is nice when you want a B17 with it and
normal engines to survive a minehit (against SD this can be
nice in early and mid games...)

the genesis device is only useful in the VERY last stage of
the game... if you reach it and can use it - maybe the best
item in the game...

ok:
finally my 3 favourites are
1.) Mega Poly Shell
2.) Enigma Pulsar
3.) Hush a Boom
They are usable quite early in the game and help
you to survive the mid game to the end game...

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