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Home » Primary Racial Traits » SD » Taking down an SD
Re: Taking down an SD Sat, 10 May 2003 03:03 Go to previous messageGo to previous message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

CC's are probably the better idea, but DD's will do the job.

Frigates just don't use at all... unless you're IS and you use croby sharmour.

What you want is a beamer ship that can take a minefield hit. Split the fleet and run them at high speed around the minefield - they'll hit something and take a hit, sweep the minefield back... oh and then if set to detonate they will... but your ships wont be hit.

Ensure your fleet gets there - travel at the maximum speed with a zero risk of hitting the mines, or pre-sweep the minefield

Heavy minefields - pre-sweep. Heavies do so much damage it's not worth risking sending in a big fleet at high warp... you'll get ur ass whooped.

The real problems are speed traps. You HAVE to sweep those in advance - there's next to bugger all chance of heading through at high speed.

Best way to get round an SD minefield is to be an SD yourself. The 2+ warp speed in minefields is a huge advantage - you double the speed you can travel at compared to normal races.

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