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Home » Primary Racial Traits » SD » Taking down an SD
Re: Taking down an SD Sat, 16 October 2004 13:29 Go to previous messageGo to previous message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
I am tempted to give away some of my tricks here....
(mostly taken from JC's articles - thanks!)

Early:
build MML with a mizer and one layer, move them to the planet you like to keep and blow up the field every turn. It is really hard to get a ship there and you are likely to get the planet.
These ships are really cheap! (and can be used as booster due to the fuel they carry!)

Early:
To sweep minefields the enemy will most likely build DDs with a shield and bazookas. Frigates dont work and before the bazooka sweeping is hopeless. These early sweepers are easy to counter:
Frigates are cheaper, ligher (you need one less range), better shield stacking and better damage as you got only one token and the DD has 2! (dont move into your detonating fields!)
You will always have a better skirmishing fleet early Smile

Middle:
Lay normal fields around your own worlds and detonate them each turn. If they attack (and maybe crashsweep) they will get a hit, even if they crashsweep the whole field (really!).
This way if you got a missle loaded base and they cant use chaff you are hard to take down - bases are only weak because of chaff, without chaff they are nasty... at least in mid-game.
The only way to avoid it is to sweep the field down to 1ly before they attack - you are warned and can gate in your fleet, also you have more time to prepare.
Bonus: the ships you build the same turn you detonate the field are not damaged, cause you detonate first, then build! So you can keep the fields detonating and still build ships without damage! (just dont forget to gate them to a better place Smile

Middle:
Use a warp10 engine and the minilayer hull and heavies, the ship move 2.5 cause the heavies are so light. Yuo can build a lot of them very cheaply and send them into enemy space warp10. They are not only vey hard to intercept (warp10, heavies all around doing a _lot_ of damage etc.), they will also need to build either fast beamers or missles. missles cant sweep so they build fast beamers. CCs are difficult (take only one
...




2b v !2b -> ?

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