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AR - TT vs ARM Tue, 26 November 2002 13:58 Go to previous message
freakyboy is currently offline freakyboy

 
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Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

(TT= total terraforming and ARM= Advanced remote mining for the *really* new people)

Sort of relating to the new game idea I posted is a bit of help for new people...

Basically when designing an AR race u get left with the choice of ARM or TT and can only take 1. Taking two costs too much and having neither is just a bad idea.

I'm in favour of TT, not to increase my ability to terraform but to simply make terraforming cheaper.

I mean 30 less resources per 1% difference would suggest you can terraform a planet is 30% less time, but it's actually faster than that.

Since your resources are dependant on the planet value, each time u increase you planet value, the resource output increases. As such your planet will accelerate to optimum for the planet faster than with non-TT races. And with AR the sooner you reach optimum the sooner the planet becomes idle and as such can build lots of warships/miners/new colonisers/or just sit on it's arse and research.

ARM gives you gateable miners, 2 free ones to start and cheaper/better mining robots, but not much else.

I've found that by 2450 with the right AR race I can have 50% more resources with TT and only a touch less minerals than by only taking ARM different.

Thoughts/feelings/abuse/ideas all welcome.

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