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Home » Primary Racial Traits » AR » AR - TT vs ARM
Re: AR - TT vs ARM Sat, 14 December 2002 14:33 Go to previous messageGo to previous message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

There's the best performing AR race I have built thus far.


PRT - AR
LRT's - IFE, TT, ARM, IS and NAS

Growth - 19%
hab range
grav: 0.56 to 1.84
temp: -76 to 84
rad: 31 to 71

annual resources sum - 10

Cheap tech - energy, construction and bio tech
Expensive - weapons, propulsion and electronics.


Now before anyone screams "expensive weapons!!!!", I know.

This race requires diplomacy. The idea behind the race is to research construction and energy which ensures that your race grows on a planetary level and on a resource level. Bio to allow you to expand that short hab range and improve your planets.

Like most games you reach a point where borders crop up - TT and cheap biotech allows you to make use of planets you missed earlier. I got 22k from 20 planets - tech 17 for energy, bio and construction. All planets had mines and 10 bb's in orbit.

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