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Victory Conditions Sun, 04 May 2003 23:31 Go to previous message
Ozone is currently offline Ozone

 
Warrant Officer

Messages: 115
Registered: April 2003
Location: Twilight Zone
I have been thinking of hosting a game with some unique victory conditions and would like to get some feedback on it before I go forward. The general idea would be for a 10-12 player game with the players separated into two groups. There could be a maximum of one winner from each group. The races in each group would have a different set of Victory conditions which it needed to fulfill.

Something like a race from group A would have to occupy a certain number of target planets (say 4 out of 9) to win. While a race from group B would need to capture a certain % (say 35%) of any planets to win. The game would end when a race from one of the groups had satisfied their victory conditions. At that point the leading race from the other group would also be declared the winner (assuming there are any left). Essentially there would be two separate games going on within one universe.

My goal is to set up a game with a complex diplomatic situation. The way I picture it there would be lots of deals between the races of the different groups, selling of intelligence, hiring of mercenaries, shifting alliances and plenty of incentive for double cross.

Any comments about this scenario would be greatly appreciated.

Thanks,
Ozone


[Updated on: Sun, 04 May 2003 23:36]

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