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Re: VML download page: new version online Wed, 14 May 2003 12:55 Go to previous messageGo to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Since I've been mentioned...

I think the TS10 is too high tech because:
Only NRSE races really want it, non-NRSE don't need it as badly. NRSE races are normally prop expensive. Getting from prop 12 to prop 23 is a huge investment, and the engine while nice is not normally worth the cost. Therefore it becomes an engine that is rarely used (I would say never, but I've played in a few of X's monster games and had max tech, and used the TS10).

I'm not sure where it should be dropped to, prop 16 to match the warp 10 ram is my initial guess, maybe only to 20 to match the gal-scoop, but even then I would only go from prop 12 to 20 after maxxing everything else first.

It's probably a good engine to change completly for some other reason.

On the FF/Mine layer hull issue: Before removing a remote mining hull, consider what an IT without OBRM would want to be able to build for remote miners (with and without ARM) and still be able to gate them. For bombers, you should consider what an IT and non-IT want in a gatable bomber. It didn't used to be a problem for IT, make it big and gate it anywhere...

Another thought: add two mine layer only slots to the FF. For mine laying it ups the capacity, for anything else it doesn't. It would make it more of a dual use ship however, although even an SS couldn't cloak it to 98% with only 2 GP slots (I think that's how you've changed it). Still probably too effective as a cloaked layer for such low tech.



- LEit

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