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Re: VML download page: new version online Sat, 03 May 2003 15:28 Go to previous messageGo to previous message
Verker is currently offline Verker

 
Master Chief Petty Officer
VML mod guy

Messages: 99
Registered: January 2003
Location: Vienna, AUT
I see the AR point (glad you point that out, I dont play em often), but with the other 2 hulls improved, the loss of the ultra should be feasible. I mean, you get a better advantage earlier - that should count.

While I agree on the SD point (having better layers in the hulls), I'd say thats not the ones you tend to trade, normally. Besides, they loose the double frequency advantage, when traded. 350/year seem ok, but remember the galleon mk II can carry 8*50=400. I dont want to make it obsolete before people had the chance to play with designs on that one.

On your cost argument: I dig out a midgame situation, tech 11-23-12-16-7-6. Comparison between FF and Gal, using DLL7 engines (ofc scoops change the figures a bit, I tried to choose a std engine):

FF(100 mines): 14i-23b-22g-118res (125fuel, 45dp)
Gal (400 mines): 45i-93b-142g(ouch)-532res (2000fuel, 900dp)
4*FF (400 mines): 56i-92b-88g-472res (500fuel, 4*45dp)

Other than the Ger cost, the Gal doesnt seem too unattractive to me. Cheaper in Iron (important midgame), same in Bor, and the resources seem an adequate price for the Gals ability to add additional parts (and for its versatility - remember ML is just 1 case of Gal usage), its fuel and dp capacity.

Concerning mini bombers, its all about gating. Remember VML has weaker gates, esp for ITs. How the hell do you gate the big ones around? When I read through my JC article database, "minibomber" is in nearly every one he wrote!

Around level 7, yes, that seems ok from my POV.



Verker ||¬]

verker@iname.donotspamhere.com remove the obvious for mailing me

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