Re: Jammer 10's |
Fri, 02 May 2003 23:37 |
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zoid | | Ensign | Messages: 348
Registered: December 2002 Location: Murray, KY - USA | |
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Thanks for the input, guys.
Paladin wrote on Fri, 02 May 2003 11:33 | Sometimes you just need jammers to prevent your beamer BBs from becoming more attractive than your chaff. It 's not so much they they will cause the missiles to miss cause obviously jammer 30s or jammers 50s will do a better job of this, but instead theses low level jammers cause the missiles to hit the chaff. Without the any jammers on your ships, once your shields are gone, your BBs become atractive. I have even used jammer 10, but usually it's jammer 20's but it's rarely bteer jammers since I don't get to electric 16 very early). So in the Doom or Jug era, if you are protecting your BBs from missiles with chaff, jammers just keep your chaff working.
I've played games with enemies that were very heavy missile BBs adding some sapper BBs to knock down the shields. Without jammers on my BBs, my chaff would have been ignored.
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That's just the kind of answer I was looking for, Paladin. I thought there might be something I was overlooking by discounting the Jammer 10's worth due to low efficiency and limited component slots alone. Using it simply to make another ship more attractive to missiles without real regard for jamming effectiveness is something I hadn't thought of. I can see that as a possibly valid use for Jammer 10's, now that you mention it.
I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Ummm, sure! I do FREESTYLE math.Report message to a moderator
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