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Re: Jammer 10's Sun, 20 August 2006 20:37 Go to previous message
JasonC is currently offline JasonC

 
Petty Officer 2nd Class
Stars! V.I.P

Messages: 58
Registered: July 2006
Location: Arlington, MA

A single one isn't effective, so they don't really work on cruisers. IS races prefer FFs to CAs anyway.

But I do find them useful with a specific race design option I think for other reasons. Con cheap races push for BBs rapidly, leaving other techs well behind. IS races can get a lot out of this idea.

Instead of most expensive and shooting for CAs with tech 16 weapons and getting round out tech to 10 in all the expensive fields, a con cheap race pushes for construction 13 as his critical warfighting tech. Weapons may be left at 10 or 12 while getting there. After you have BB hulls the weapons are pushed back up. Round out techs stay low for considerably longer than other races.

IS races can leave energy at 7, using RS crobies in place of bears. They can leave elec at 6 rather than 10-11. If they have rams they push prop to 9 once they need battlespeed.

What use are the dinky jammers in this case? Well, your early BBs can handle jihad CAs much more readily with one slot of them instead of both elec slots filled with capacitors. This cuts the fp of a typical jihad CA from around 240 shielded and 460 unshielded, to 180 and 310 respectively. Since the early BBs tend to be short on battle speed that is a useful design point.

Naturally by the time you have W16-20 and good engines and the rest, you also want elec for better jammers, your own SBCs, LBUs, tachyons etc.

What other reasons do IS races have for the con cheap approach? You move at con 4 rather than the starting expensive 3, which means you have docks and fuel transports and high fuel privateers right away. You have FFs when others have DDs. It means early large freighers to hold flying pop - since IS races get only 1/2 to 2/3rd the "pop lift" per hull that is very useful. Early BBs fight better than CAs with higher weapons, and don't get hit as hard by the +25% weapon cost thing IS races suffer from. You get 300/500s sooner which can overgate the armor-less RS BBs. And you get superfreighters sooner.

The J1
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