Re: Tachyon Detectors |
Mon, 28 April 2003 17:30 |
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Marduk | | Ensign | Messages: 345
Registered: January 2003 Location: Dayton, OH | |
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I haven't had a lot of luck with multi-role ships. The best I've done was a cloaked minelayer nubian.
12 minelayer 50's
9 mega poly shells
9 super-stealth cloaks
3 overthrusters
3 big mutha cannons
3 interspace-10 engines
It is intended to lay mines, remove enemy minefields, kill minelayers and scouts, and keep an eye on the neighborhood. My favorite trick with it is to set battle orders to chicken and move into an enemy minefield, then set battle orders to sweep and fleet orders to lay mines. In an instant, the enemy sees one of his minefields replaced with one of mine... fun! If I didn't have the MPS, I'd go with 3 more cloaks, 3 scanners and three shields.
My intention for the cloak-busters, though, is to spot cloaked fleets outside of range of my systems so that I have a chance to gate reinforcements in or evacuate the system before the attack happens. So the range at which they detect 98% cloaked ships is far and away the most important feature. That is also handy on the attack, so I know exactly what I'm getting into - aside from enemy ships gated in, of course.
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