Re: Bugs/Exploits in JRC4 |
Fri, 08 July 2022 05:20 |
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iztok | | Commander | Messages: 1207
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
> This is definitely dead letter. I posted about it here - the colonies do, in fact, contribute to research.
I can confirm this. In my (many) tests with AR I could not reproduce this "bug".
Quote:[freepop] Hack
Using a memory editing utility it is possible to create colonists out of thin air, limited only by a players freighter capacity, with the help of a memory editor. This abuses a lack of a viability check for loading colonist from an uninhabited planet, usually you cannot load more colonists than you drop down in a turn, but a memory editor can be used to trick the user interface into believing that you had dropped down millions of colonists, and the host doesn't double check these figures. Use of this in a multiplayer game would be considered by most players to be a totally inexcusable cheating offence.
^ I don't have a way of changing this i memory. But that memory change would have to be reproduced in the .X file, and I can hack the .x file for incorrect values, and yet can't reproduce it
Can I suggest several tests?
1. Load min amount of pop, then change it in .X file with hex editor, but stay within the freighter capacity.
2. Load min amount of pop, in the next turn change the amount of pop on the freighter.
3. Un-load min amount of pop, then change it in .X file with hex editor, but stay within the freighter capacity.
Maybe there are additional tests with existing M files for consistency?
BR, Iztok
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