|Guts of Defense building?
||Mon, 12 October 2020 14:40 |
Registered: February 2003
Location: Finger Lakes NY, USA
|Scenario: A player dropped out. There is a planet belonging to that player in my space that I would like to capture with mines and factories fully intact. I am not IS. I do not have huge stockpiles of minerals for throwing multiple 10k packets.|
Supposition: that a combination of smart bombs, with packets when the defense percentages fall, and pop bombs when defense percentages are low, is a reasonably efficient way to take the planet. I am not saying this is fast.
In order to do this, it is easier if I can calculate what the defense percentages will be when the (approximate) pop of a planet falls. I.e. If a planet has 100 defenses, and the pop after bombing is 200k, what percentage of the defenses will still operate?
In old writings it is said that less defenses can be operated when then population of a planet falls below 250k. (I was just suggested to me that) This number may however be 25% of the total pop. So the numbers will change for OBRM, HE and Joat.
But I am still missing part of the equation. I have planets that I am terraforming myself, and the number of defenses that I can build is not a linear factor of total pop. There is at least one other factor.
Does anyone know the formula for determining how many defenses can be built on a planet?
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