Re: Guts of Defense building? |
Tue, 13 October 2020 03:17 |
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ricks03 | | | Messages: 222
Registered: January 2012 Location: NC | |
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It should be 1 defense for each 2500, with the pop cap as the max who _can_ work defenses (and uninhabitable will be 50k IIRC)
A reminder that if you kill off 100% of the population, all the factories and mines will go away, so you'll have to invade that same turn. Order of events will then become important. If you're planning bombing, packets, and pop drop, you'll want the pop drop to be a waypoint 1 order. Packets will hit, them bombing, then WP1 pop drop. If you want to gain tech, there will still need to be a few survivors to ... assist ... with your tech gain as well.
also worth nothing that multiple packets might be more effective at wiping the defenses out, as each packet will destroy defenses which won't be there for later packets.
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