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Re: Can't Stop, Don't Stop has stopped Mon, 07 December 2020 09:52 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
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Registered: May 2008
paran0rmal wrote on Thu, 26 November 2020 09:52
Quote:

Man, I should write that treatise on ship design I've been meaning to for years. Some of those designs made me cringe.


Hey, share your thoughts, would love to learn which ones and why. Some of them were designed to counter a particular enemy ship's design, so might look a bit odd.

Magic Nightmare - too many missiles and not enough jets; missile boats in Nub era want speed 2.5 to hardcounter AMP nubs.

paran0rmal N Disrupt0r - probably could have used a third slot of capacitors over a third slot of disruptors, though if you were especially tight on Germ disregard this.

paran0rmal d33p stat3 - I'd probably have gone with jets and range 3 beams over the extra scanners and Big Mutha in order to give skirmishing capabilities; the MegaD already sweeps so many mines (particularly if you fill the slot) that the Big Mutha Cannon's kind of overkill. I'd understand wanting to keep the weight down to make them Dockable, but you said you didn't have ISB.

Pentaclevm D Day 876542 - One of the key rules of warship design in Stars! is "each design should have only one weapon range". Keeps the AI's job simple. Also, dropping weapons from a WM design (25% cheaper weapons) to get under 350 kT and avoid the weight penalty seems a little pointless when there was clearly the tech available to use a better engine.

Pentaclevm D Day 1 - Again, this has weapon slots empty, and unless I've made a mistake with the numbers 28 missiles would actually still get speed 2.5 anyway.

Pentaclevm Nightmare - This has the opposite problem, as unless I've made a mistake with the numbers it only has speed 2.25. The 2 Nexi up front aren't really doing much in the Nubian era either; Nubians need 3 more Nexi to out-init Dreads, so 4 Nexi on the Dread forces 3 slots on the counter-Nubian but 6 doesn't force 4.

Those are the ones I spot, anyway.

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