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Re: Once More, Into the Breach (vanilla game) Mon, 23 March 2020 09:16 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
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Messages: 1361
Registered: May 2008
jscoble wrote on Mon, 23 March 2020 20:28
I feel that the "single winner only" idea restricts the range of possible diplomacy. I get the idea of wanting to not have a player who has just two planets left claiming to win by being allied to the super-monster who ends the game controlling half the map, but what about two players who are both strong, and work together?

They can defeat everyone else and then have a grand battle for the fate of the universe. Or one can backstab the other before then once they think they can win alone.

See, that's the thing. Backstabbing is part of "the range of possible diplomacy" too, and it's nearly absent in multi-winner games. It's also absent in games where people think "allied to the winner" is preferable to "fought and lost" (multi-winner is basically just formalising that). Diplomacy is more interesting when you've got to balance the benefits of co-operation against your own goals, rather than simply having the ideal solution rendered obvious (in multi-winner this is "all for one, one for all"). It's also more interesting when tempting someone into stabbing their ally by pointing out their ally will beat them in the endgame is a thing you can actually do.

I've been backstabbed before in Stars!, and the game in which it happened was by far the most memorable I've played. The Epworthian backstab of the Saxons made it into the strategy guide. I like games where everyone's ready to stab their ally if their ally looks like they're going to pull away from the pack, rather than simply rolling over and going "yay team".

Single-winner has more interesting diplomacy than multi-winner. That's why I take such a hard line on it.

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