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Home » Primary Racial Traits » AR » Blind colonisation (Interested in your thoughts)
Re: Blind colonisation Tue, 29 December 2020 00:07 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
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Messages: 1361
Registered: May 2008
ccmaster wrote on Sun, 27 December 2020 01:59
Feedback what is not supporting you genial new ideas has not to be wrong.

There are holes in and costs of the idea. It's not a perfect strategy.

I get frustrated because your "criticism" is a non sequitur.

See:
Quote:
AR has Mineral Problems by start we all know this, and you have to make a good MM with the minerals to get out there.
Best way is at least in my meaning that you make a good MM and get good Tech in Kon fast you need it for Docks and Remote Miner. The 4 Mines for a Red world real don't help a lot and to scan you have to do anyway as colonizing them blind only cost minerals.

A Pinta costs 33/15/31/43. You recover 24/11/23, so the "real" cost is only 9/4/8/43. 4 mines on a 50 conc planet repays that mineral investment in 5 turns, and the resources are repaid ~instantly because artifacts (average artifact resources per planet are 83.333).

A Mini-Miner with two Robo-Maxi-Miners (first decent miner without ARM) costs 88/0/21/253. 36 mines on a 50 conc planet repays that mineral investment in 5 turns, but the resources are a total loss.

AR is in mineral crunch until Con 12. I know this. However, that doesn't make this strategy less desirable, because colonising reds does not throw away minerals. In fact, it makes it more desirable, because colonising reds is an excellent way of improving your mining prior to Con 12 (a way that didn't require an iron outlay would be better, but AR has no such way). You are effectively saying "you don't have enough iron to spend pop getting more iron", which does not make sense.

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