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Home » Primary Racial Traits » AR » Blind colonisation (Interested in your thoughts)
Re: Blind colonisation Sat, 26 December 2020 03:39 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
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Messages: 1361
Registered: May 2008
ccmaster wrote on Sat, 26 December 2020 02:11
Hi,

kolonizing everything by start is much to expensive on Ironium. AR has the problem to build all the kolonizing ships by start.

Maybe if you have good surface minerals and the game alloweds to build kolonizing ships without a kolonizer modul.

Ccmaster


Okay, seriously. It would be really nice if you actually read my posts before replying to them.

This method doesn't cost minerals - colonising reds is literally the most efficient way for AR to buy mines before good remote miners appear, and it saves minerals for scouts. It costs pop via later knowledge of where greens are and via a decent chunk of pop being on reds.

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