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Re: Stupid bombing order question Wed, 19 February 2020 23:23 Go to previous messageGo to previous message
ricks03 is currently offline ricks03

 
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Registered: January 2012
Location: NC
magic9mushroom wrote on Wed, 19 February 2020 23:08
(As an aside, if bombing is taking more than one turn, you might want to invest in the various ways of speeding it up. The two-player trick is the cheapest, but packets and cherryspam aren't *that* bad. A fleet which can kill a world a turn is much more dangerous than one which has to sit on a world for three or four.)
Yeah, my opponent is aware of that Smile

The trick really is getting the fleet composition right. Not just bombers, but minelayers along for interdiction, freighters to haul minerals away from where you don't want to live, a colony ship or two for those places you mistakenly bomb out of existence when you don't want to, pop to capture the places you want, enough fuel for extended maneuvering, ships for chaff sweeping, ships for mine sweeping, as well as the appropriate mix of bombers (do I want to capture the planet, or erase the planet). A mainline of minerals behind them to packet things along the way also helps. Strip off the defenses, kill the pop with packets, and then pop drop or colonize to scoop the minerals back up.



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